IanB said:Thinking is an act. It isn't an action in game terms, but the alignment rules don't say anything about that sort of action.
Yes, the alignment rules do:
Actions dictate alignments, not statements by players.
IanB said:Thinking is an act. It isn't an action in game terms, but the alignment rules don't say anything about that sort of action.
Actions dictate alignments, not statements by players.
KarinsDad said:Yes, the alignment rules do:
Actions dictate alignments, not statements by players.
The Thayan Menace said:I have to disagree here, and with some of your earlier statements regarding the fratricidal nature of evil PCs.
Although Seeten (and I) possess greater flexibility regarding alignment than you, I wouldn't necessarily say that our attitude constitutes metagaming. IMO, evil characters can be played according to their ethos and still manage to co-exist with others. Granted, it may be quite a challenge to roleplay a "cooperative" evil PC ... but it can be done (and without sacrificing verisimilitude).
DM: "You can be as EVIL as you want, but just don't kill the other PCs."
What kind of EVIL is that??? The Howdy Doody definition of EVIL!!!
Hey KD... we gave some examples how an evil PC might do well in a goody-goody party (except for paladins). That example is not included.KarinsDad said:....
DM: "You can be as EVIL as you want, but just don't kill the other PCs."
What kind of EVIL is that??? The Howdy Doody definition of EVIL!!!
...
IanB said:That doesn't rule out statements by characters, though. Talking (and thinking, by extension) are free actions, after all.
If a guy privately hates a particular race, but never says or does anything overt because he doesn't want the consequences, he's still a racist. Likewise with evil, IMO.
Darklone said:Well. Long post for me. I can say it shorter: Evil PCs who aren't imaginative enough to be evil without HAVING to kill the other PCs have the tenth alignment: Stupid evil.
KarinsDad said:I think this is the point you are missing.
DND is a game system which basically REQUIRES players to make character decisions that continue the game (the game does not force this, it just is designed with this in mind).
The moment a player makes that concession, he is forced to play his Evil PCs in a certain manner.
You call it creative and mature.
I call it often against character nature and inferior roleplaying.
Good and even neutral characters by definition do not have this issue.
Evil and even chaotic characters do.
DM: "You can be as EVIL as you want, but just don't kill the other PCs."
What kind of EVIL is that??? The Howdy Doody definition of EVIL!!!
My mom had a Chihuahua that was more EVIL than that.
If you limit EVIL to "no party killing", you are limiting the roleplaying aspects of the game. By definition, the game is not meant to be played by Evil PCs because of this inherent limitation. One is forced to play an "evil, but not really evil" PC by definition (or, self destruct that particular party).
Just like PCs are not really meant to play deities. The game system is not well designed for it.
KarinsDad said:I opine that this is total crap.
The problem is not necessarily with the maturity level of players. The problem is that well played Evil PCs is an Oxymoron.
In order to maintain harmony with the other players, the player of any evil PC is forced into certain "well behaved" modes of behavior. He must get along with the other PCs to some extent. He must not try to kill them, even though it is in the very nature of Evil to harm and kill others.
That's the problem. Mature players are not ones who kow tow to metagaming concepts of "group play", mature players are ones who roleplay their character according to the character concept, regardless of whether that means harming or killing another PC.
Unfortunately, that means that PC conflict will eventually occur and PCs will eventually kill each other.
And since it does take quite a while to create a new PC, PVP hampers the game.
It is not about maturity. It is about Evil eventually not behaving within group dynamics. Sooner or later, an evil PC should turn on other PCs, even if they are "friends" (as long as one is not metagaming).
So yes, one can pretend that it is mature to play Evil PCs, but that's nonsense. One is forced to be a good little evil PC when playing an evil PC, at least in regard to the other PCs, and that too is nonsense.
Evil is not limited this way. That's Evil skewed by metagaming.