I've been toying around with the following idea: I'm not sure if its a good one.
The gist: allow players to add years to starting age in exchange for skill ranks to flesh out background. For example, Bob the fighter spent years working it his father's forge before he mastered the martial arts and set out to seek his fortune. Instead of a starting age of 16, he chooses to start at age 26 and begins with four ranks in craft (armor).
The details: I think I would establish the following restrictions:
1. One year for one skill rank, two years for the second (total of three), three more for the third (total of 6) and four years for the fourth (total of 10). As this is designed for background, no skill can have ranks past those allowed for first level (4).
2. Skill choices will be limited by background (cultural), not by class, but will mainly consist of craft, profession, and knowledge skills (possibly languages). No restricted skills can be improved using this system. For example, dwaves may be allowed to add to starting age to increase mining and smithing skills, while elves may be allowed to increase various knowledges. Someone who grew up in a water-centered community may be allowed to increase swimming, but I would try to otherwise limit the number of skills that are useful for adventuring (rationale: these are the kinds of skills that don't carry a significant element of danger, so are more open to a "repeat it over and over until you slowly improve" approach).
'
3. This is for skill ranks only; BAB, saves, hit die and overall level (plus anything like this that I've forgotten to mention) are not changed through this rule.
Pros: this kind of house rule would allow for more flexibility in having a background reflected in the capabilities of the characters; it would also create a situation where the longer-lived races might have a significant number of "acquired knowledges" more in keeping with their lifespans. It also could allow for commoners to be generally skilled without becoming combat machines (the "old gaffer" problem, as it were).
Cons: May unbalance things in favor of longer-lived races. Requires tight control over which skills are open to improvement in this way. Potentially open to abuse.
Watcha think?
The gist: allow players to add years to starting age in exchange for skill ranks to flesh out background. For example, Bob the fighter spent years working it his father's forge before he mastered the martial arts and set out to seek his fortune. Instead of a starting age of 16, he chooses to start at age 26 and begins with four ranks in craft (armor).
The details: I think I would establish the following restrictions:
1. One year for one skill rank, two years for the second (total of three), three more for the third (total of 6) and four years for the fourth (total of 10). As this is designed for background, no skill can have ranks past those allowed for first level (4).
2. Skill choices will be limited by background (cultural), not by class, but will mainly consist of craft, profession, and knowledge skills (possibly languages). No restricted skills can be improved using this system. For example, dwaves may be allowed to add to starting age to increase mining and smithing skills, while elves may be allowed to increase various knowledges. Someone who grew up in a water-centered community may be allowed to increase swimming, but I would try to otherwise limit the number of skills that are useful for adventuring (rationale: these are the kinds of skills that don't carry a significant element of danger, so are more open to a "repeat it over and over until you slowly improve" approach).
'
3. This is for skill ranks only; BAB, saves, hit die and overall level (plus anything like this that I've forgotten to mention) are not changed through this rule.
Pros: this kind of house rule would allow for more flexibility in having a background reflected in the capabilities of the characters; it would also create a situation where the longer-lived races might have a significant number of "acquired knowledges" more in keeping with their lifespans. It also could allow for commoners to be generally skilled without becoming combat machines (the "old gaffer" problem, as it were).
Cons: May unbalance things in favor of longer-lived races. Requires tight control over which skills are open to improvement in this way. Potentially open to abuse.
Watcha think?