One convention I do in my game is the “rogue rule”. All rogues in a party always receive a check when getting near a trap, aka they are “always looking for traps” unless they are specifically doing something that wouldn’t allow for it (such as racing down a hallway).
On the flip side, the players must accept the result of the check, they can’t suddenly go “you know suddenly I’m feeling extra cautious let’s check that area again”.
It’s worked very well in my games, it lets me use traps without the players getting hyper paranoid and wanting to check for traps every 5 ft kind of thing.
On the flip side, the players must accept the result of the check, they can’t suddenly go “you know suddenly I’m feeling extra cautious let’s check that area again”.
It’s worked very well in my games, it lets me use traps without the players getting hyper paranoid and wanting to check for traps every 5 ft kind of thing.