deadeye2891
First Post
Hi all,
I'm in the process of designing an adventure for the 13th Age system and wanted some input from the community on the role of traps. The core rules seem to ward GMs away from using traps because of their traditional role as insta-death devices in old school games, and state that traps in 13th Age are mostly sources of minor resource attrition for PCs.
That said, I've come up with (I think) some pretty ingenious traps to add into this adventure, and I'm looking at following the level-appropriate guidelines as stated on page 186 of the core rules to implement them. For the most part, these traps are going to deal incidental damage but throw the PCs who fall for them into jeopardy of being attacked by a pretty nasty monster.
I guess my question is, what's your experience with using traps in your games? Do players still enjoy them when used as suggested in the core rules? Do you ever make them more severe for extremely lethal trap designs? Have your players given any feedback suggesting that they do or don't like having traps included in the game?
Thanks for your advice,
Richard E. Moore
Writer/Co-Editor, Jon Brazer Enterprises
I'm in the process of designing an adventure for the 13th Age system and wanted some input from the community on the role of traps. The core rules seem to ward GMs away from using traps because of their traditional role as insta-death devices in old school games, and state that traps in 13th Age are mostly sources of minor resource attrition for PCs.
That said, I've come up with (I think) some pretty ingenious traps to add into this adventure, and I'm looking at following the level-appropriate guidelines as stated on page 186 of the core rules to implement them. For the most part, these traps are going to deal incidental damage but throw the PCs who fall for them into jeopardy of being attacked by a pretty nasty monster.
I guess my question is, what's your experience with using traps in your games? Do players still enjoy them when used as suggested in the core rules? Do you ever make them more severe for extremely lethal trap designs? Have your players given any feedback suggesting that they do or don't like having traps included in the game?
Thanks for your advice,
Richard E. Moore
Writer/Co-Editor, Jon Brazer Enterprises