Rofel Wodring
Explorer
Hmmm... The only reason?
Weird, I could have sworn Scrying was useful in far more circumstances other than that...
Such as?
Hmmm... The only reason?
Weird, I could have sworn Scrying was useful in far more circumstances other than that...
But what do you mean by that. What is the practical change you suggest by saying so?Spirit Guardians is straight up better then fireball in my opinion
But what do you mean by that. What is the practical change you suggest by saying so?
Don't get me wrong, Spirit Guardians is a must-have cleric spell, but you're hardly deflecting the criticism against "this level 3 spell is meh - every slot you fill with it is just one less Fireball" type criticism by saying "never mind Fireball THIS is even Fireballier".
So I guess I'm confused. What's your conclusion?
Scrying is only worth anything because you can use it to spy on faraway locations you've never been to before. If you're only able to scry locations close to where you are and/or have seen before, its value goes way down.
Hmmm... The only reason?
Weird, I could have sworn Scrying was useful in far more circumstances other than that...
Such as?
I misread that my first pass too.Have to disagree on Shadow of Moil. Nowhere does it say that you are in non-magical darkness that affects a creature's ability to see you. It specifically says you become heavily obscured, THEN it turns down the lights around you. A person can see around you and your square fine, but you specifically are obscured.
I agree they are better then rated.Also have to disagree on your grading of Shepherd's Spirit Totem feature.
Let me reword sun souls big level 3 feature.
Radiant Sun Bolt: If you make a short bow attack within 30', it doesn't expend arrows and it does radiant damage.
If there was ever a time to use the worst rating, that's it.
At level 3, you won't have many concentration to compete with. And an extra magic missile or tasha's hidious laughter seems well worth it.As a Diviner wizard, I really want to like Mind Spike. My biggest concern with it is the concentration requirement.
It does OK damage, can be upcast (apparently there was an error and it should be +1d8/SL, not +1d6), and it does allow me to use my spell recovery feature in combat. However, having to break my concentration in order to cast it is a big penalty. I'm not sure breaking concentration is worth the damage + utility of the spell.
Fair.Except it's also: Use 1 ki point to make 2 more attacks. At level 1-4 that's 1x1d4+dex with an option of 2x1d4+dex more vs 1d6+dex. At level 5+ you either do the same or double the damage of the shortbow with 1 ki point.
You're also losing out on any bonus you would get from a magical bow.You're also avoiding resistance to non magic weapons without having to get a magic bow and doing a less resisted damage type.