• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Treasure per Encounter

wlmartin

Explorer
I have done some sums after needing something concrete for my adventures.

The DMG is useful but it gives you parcels based on a 5 PC party and based on an adventure being a typical 1 level long... sometimes it can be less, sometimes more.... and sometimes split between two levels!

: Source : DMG

I factored in what gold the group gets over a level using the tables in DMG.
I factored in what magic items they get and their values.
I factored in that there would be 5 PCs per group.
I factored in that there would be 10 encounters per level.
I converted the cost of a magic item in pure GP.

The results?


1-75.15
2-107.15
3-151.9
4-209.6
5-280
6-376
7-536
8-760
9-1048
10-1400
11-1880
12-2680
13-3800
14-5240
15-7000
16-9400
17-13400
18-19000
19-26200
20-35000
21-47000
22-67000
23-95000
24-131000
25-175000
26-235000
27-285000
28-325000
29-355000
30-437500

This is the amount, per encounter that each character is due in Gold Pieces at each level.

So at level 30, each PC is due 437,500gp (in gold and magical items) per encounter... this sounds a little bit crazy when you think about it raw money terms...

/funny rant on[sblock]
even worse when you consider that an annual salary for a typical NPC labourer type is about 1cp per day, thats 3gp, 6sp, 5cp per year... assuming minimum wage at £6 per hour and a 40 hour week in our current modern times, a person could earn £12,480 a year, this is a ratio of 1gp:£3419.18

Considering it would take an encounter about 30 mins or say an hour for funs sake to complete, that is an hourly rate of 437,500gp - or 1.495 billion £ per hour

This is using old 2nd edition concepts of what people earn, but to attribute it to an accurate economy...

A horse on earth costs a minimum of $150
A horse in 4e D&D costs 75gp

so $ to gp is 1gp:$2

So using this, 437,000gp per hour equates to $1,495,000 per hour
That is still freakin crazy!!! But hey - you are on your way to being a god after all!!

[/sblock]
/funny rant off
So for example

In a Level 9 adventure for 4 adventurers
The book says you should give 8400gp in non-magical items
(level of magic item equivilant to adventure level converted to GP equivilant) * 2

The book says you should give a Magic Item of level +1, +2, +3, +4 (13th, 12th, 11th, 10th levels) which value at (17,000, 13,000, 9,000, 5000) which is a total of 44000gp

So between gold and magical items that is 44,000gp per adventure for a group of 5, now we find out what each PC gets (44,000 / 5 = 10,480) and then we split that into 10 encounters (1048) and this the amount of GP each PC should get per encounter in GP or magical items.

So, for a group of 4 adventurers, every encounter on average should yield 4192gp in magical items and gold.

Now it may be easier just to use the treasure parcels in the DMG but if you wanted to set a mini-adventure with 3 characters and 4 encounters... the DMG doesnt cover this but my table above would.

And using that, a level 4 group would gain 2515gp worth of goodies during this adventure, you could easily give them a Level 3 magic item (677gp) 2 level 4 magic items (1680gp) and 158gp in gold and the group would feel like they have accomplished something.

To some people giving magical items is not the best thing... too much is a bad thing, so in that case give out MORE gold and LESS magical items... like with the above, give them 1 magical item of 3rd level (677gp) and 1838gp.

Its completely upto you with the above formula.

I use them when figuring out my adventurers because they can be for more / less than 5 people and are often not exactly 10 encounters long.

This information may be useful for lots or none but I have heard it mentioned elsewhere as to what Treasure to use per encounter and there is no exact way in the DMG to deal with this because you can't accurately split the magical items in the treasure parcels when you drop PCs or have less encounters in a dungeon... what do you say? Everything but the best magical item...?? No, just use the per PC per encounter gp equivilant and then just split it accordingly as you see fit knowing that the economical equivilant is covered.

Its not exact science of course, some may say there is the factor that unwanted magical items must be sold and you get less money back for items being sold so this is not 100% accurate however in circumstances where a DM is giving out a wish-list of treasure, players will never sell their items (or less often than not) and it would be accurate.

Either way, this is the closest analysis of worth based on the tables in the DMG and hope some find it useful.
 
Last edited:

log in or register to remove this ad

Ferghis

First Post
Nice job. Still, the alleged logic behind it is that 30th level characters are one step away from the divine (or maybe have crossed that threshold). If you really want to compare, I'm not sure we really know of the incomes of personalities that might be beyond paragon-level.

1-75.15
2-107.15
3-151.9
4-209.6
5-280
6-376
7-536
8-760
9-1048
10-1400
11-1880
12-2680
13-3800
14-5240
15-7000
16-9400
17-13400
18-19000
19-26200
20-35000
21-47000
22-67000
23-95000
24-131000
25-175000
26-235000
27-285000
28-325000
29-355000
30-437500

Carriage returns for the sake of legibility.
 

wlmartin

Explorer
Nice job. Still, the alleged logic behind it is that 30th level characters are one step away from the divine (or maybe have crossed that threshold). If you really want to compare, I'm not sure we really know of the incomes of personalities that might be beyond paragon-level.



Carriage returns for the sake of legibility.

Even a first level character would be mega skewed.

Based on a 1st lvl char earning 75gp per encounter which in game time is easily 30 mins, thats 150gp per hour or by my horse argument, $300 per hour

Thats mental, and that is only 1st level....


... Surfice it to say that in D&D, DDO, WoW or any gold based game where the goal is to make the players happy and keep them happy, asking them to toil for 5 sessions so they can get a rusty +1 dagger will result in dissapointment... the rewards are vast when you compare them 1:1 economicaly but we forget about that in game because the one thing magic items and treasure does is make us want to play more.... so what if it is economically broken and unsound? We have fun that is the main thing.

I am sure that if anyone disagrees with my sums and has a rational arguing the magical items are only worth 1/6th of their value because of the resale value, then simply use the same method I have used and substitute the value of the +1, +2, +3 & +4 magical items according to that level with the same total /divide 6... it will result in less but would ultimately use the same formula.
 
Last edited:

S'mon

Legend
Subsistence day wage was 1 sp not 1 cp in 1e-2e and 3e, same works in 4e. I use 1 sp = $10, 1 gp = $100 for price comparison.
 

S'mon

Legend
As far as horse prices go - they went from 25gp for a riding horse in 1e (expensive but not outrageous) to 75gp in 2e, then stayed there. 75gp is extremely high by RL standards, although horses did use to be worth much more since they were the best means of land transport. I use 75gp for a trained 'cavalry horse' that won't panic in battle.
 

wlmartin

Explorer
Subsistence day wage was 1 sp not 1 cp in 1e-2e and 3e, same works in 4e. I use 1 sp = $10, 1 gp = $100 for price comparison.

Ok, so instead of the rate of 1 billion per hour wage, it would be 100 million per hour... either way its crazy!
 

theNater

First Post
Based on a 1st lvl char earning 75gp per encounter which in game time is easily 30 mins, thats 150gp per hour or by my horse argument, $300 per hour
Don't forget that adventurers often have to travel to and from dungeons, and are not compensated for it. If they spend two days heading out, one day adventuring(four encounters with the rest of the day spent searching for traps, following dead ends, and such), and two days traveling back, they earn $600 for a 40-hour work week, or $15 an hour. That's certainly not outrageous for a dangerous job.
 


Voidrunner's Codex

Remove ads

Top