the Jester
Legend
Okay, so I've been giving some thought to the treasure parcel system, and to how it works with larger than average parties.
My group has eight players; on any given session we usually have 5-7 present. The parcel system, as it stands, suggests that I add a few parcels, basically to even out the number of magic items everyone gets. Okay so far.
But what about the cash flow? By the DMG guidelines, the same amount of gold gets divided amongst more pcs.
Now, I'm okay with this as it stands- less money for the pcs is always ok by me, as long as it doesn't drop them to flat broke too much of the time. However, where things start to go awry (to my personal tastes, anyway) is when you look at the way treasure distribution works. The pcs are now more likely to find magic items than they are to find money. To some people, this may be okay, but personally, I prefer it if the party is more excited to find a magic item than they are to find money. That may just be me, but it certainly is my preference, and a pretty strong one, at that.
Tying into this is another quirk of 4e treasure: the assumption seems to be that the pcs will always get all their parcels. I don't necessarily like this either- if the kick-ass magic item is secreted away behind a hard-to-find secret panel and the party doesn't find it, I'm okay with having them miss that parcel. They skip encounters all the time, and all that means is that they're closer to the next level's worth of parcels. Since not every encounter yields treasure, they're actually just slightly behind on their treasure parcels right now.
So I've decided to mess with the parcel system just a little bit. I have to admit, this is kind of a guilty pleasure; I generally run a new system 'by the book' for quite a while before I tamper with it, in order to get a good sense of how it works as a whole. I wasn't planning on house ruling until we'd at least hit paragon, but hey, this is the kind of tweak that doesn't look like it will have much of an additional effect on things...
Anyhoo, here's what I have done. In addition to the suggested three extra treasure parcels that are magic items, I have added in three additional cash parcels as well. However, I have reduced the cash value of some (not all) of the money parcels. Now, the first set of parcels I'm doing this to is my party's "5th level" parcel; I'm not going to post the magic items they might find, but I don't see any harm in a preliminary list of the cash stuff (these always change as I insert them into the adventure, anyhow).
Here are my cash parcels for 5th level; the total value of the cash is 2515 gp, with the DMG suggested total monetary value at 2000 gp. Doing the math another way, the DMG suggests 400 gp/pc for a party of 5 but only 250/pc for a party of eight, and I'm giving 314 gp/pc. This also helps spread out the pain of a missed cash parcel- if the ps miss 1/4 of their potential money for the level in one shot, that might make them temporarily poorer than intended.
8- 350 gp
9- Five opals (100 gp each)
10- 340 gp
11- 190 gp and 550 sp
12- Potion (50 gp value) and 110 gp
13- 60 gp and a ring set with malachite (50 gp)
14- 45 gp and 650 sp
15- Ornate gold spyglass (worth 500 gp)
16- 200 gp
Feedback, please?
My group has eight players; on any given session we usually have 5-7 present. The parcel system, as it stands, suggests that I add a few parcels, basically to even out the number of magic items everyone gets. Okay so far.
But what about the cash flow? By the DMG guidelines, the same amount of gold gets divided amongst more pcs.
Now, I'm okay with this as it stands- less money for the pcs is always ok by me, as long as it doesn't drop them to flat broke too much of the time. However, where things start to go awry (to my personal tastes, anyway) is when you look at the way treasure distribution works. The pcs are now more likely to find magic items than they are to find money. To some people, this may be okay, but personally, I prefer it if the party is more excited to find a magic item than they are to find money. That may just be me, but it certainly is my preference, and a pretty strong one, at that.
Tying into this is another quirk of 4e treasure: the assumption seems to be that the pcs will always get all their parcels. I don't necessarily like this either- if the kick-ass magic item is secreted away behind a hard-to-find secret panel and the party doesn't find it, I'm okay with having them miss that parcel. They skip encounters all the time, and all that means is that they're closer to the next level's worth of parcels. Since not every encounter yields treasure, they're actually just slightly behind on their treasure parcels right now.
So I've decided to mess with the parcel system just a little bit. I have to admit, this is kind of a guilty pleasure; I generally run a new system 'by the book' for quite a while before I tamper with it, in order to get a good sense of how it works as a whole. I wasn't planning on house ruling until we'd at least hit paragon, but hey, this is the kind of tweak that doesn't look like it will have much of an additional effect on things...
Anyhoo, here's what I have done. In addition to the suggested three extra treasure parcels that are magic items, I have added in three additional cash parcels as well. However, I have reduced the cash value of some (not all) of the money parcels. Now, the first set of parcels I'm doing this to is my party's "5th level" parcel; I'm not going to post the magic items they might find, but I don't see any harm in a preliminary list of the cash stuff (these always change as I insert them into the adventure, anyhow).
Here are my cash parcels for 5th level; the total value of the cash is 2515 gp, with the DMG suggested total monetary value at 2000 gp. Doing the math another way, the DMG suggests 400 gp/pc for a party of 5 but only 250/pc for a party of eight, and I'm giving 314 gp/pc. This also helps spread out the pain of a missed cash parcel- if the ps miss 1/4 of their potential money for the level in one shot, that might make them temporarily poorer than intended.
8- 350 gp
9- Five opals (100 gp each)
10- 340 gp
11- 190 gp and 550 sp
12- Potion (50 gp value) and 110 gp
13- 60 gp and a ring set with malachite (50 gp)
14- 45 gp and 650 sp
15- Ornate gold spyglass (worth 500 gp)
16- 200 gp
Feedback, please?