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<blockquote data-quote="Infiniti2000" data-source="post: 2463986" data-attributes="member: 31734"><p>First, let me point out that I don't allow leadership as a feat. So, any references to that will not be received well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>The PC's IMC have gotten to be around 15th-16th level. I am working with the players to transition the PC's in leaders of the community, nation, and even world. I want to transition not just the PC's but the campaign in general into a higher-level mindset. Call it the macro-mindset, if you will.</p><p> </p><p>The players, through their high-level PC's, will shape events not just in their local communities, but also in the nation and potentially the multiverse. With the players, we will create a number of new nPC's (n is lower case on purpose). Each of these nPC's will belong in a chain-of-command to the respective PC. For example, the fighter will be commander of the city guard and will have a number of underlings, some captains, lieutenants, etc., all of varying levels and abilities. The others (six players in total) will have similar underlings. You could call them followers, if you will, but I am specifically not requiring leadership or using any of the rules contained therein.</p><p> </p><p>It's my plan to have a large number of plot threads active at any particular moment. Each player will have to organize all of his nPC's, giving them tasks (or not) for each plot. As an example, say that an ogre was seen in a nearby farm. Obviously, the 15th level fighter could go kick its ass, but he's gonna have more important things to do and would probably send a small group of lower level fighters (i.e. sending only what's necessary). The other players might join in on certain plots and then we (as a group) could actually run a session or two with those nPC's (thus why the lower case n because they might be used as PC's on occasion).</p><p> </p><p>My players really like this idea. It'll spice up the game a lot by the sudden shifts from high level to medium level to low level and back again. It provides a certain amount of interest at all levels of the game simultaneously. And, it gives the players direct control of not only their decision making, but the people who carry out those decisions (we might not play out every single minor adventure, by the way).</p><p> </p><p>However, we don't really want to just 'stop' the high-level characters from progressing. I think that they should be awarded to some degree for their decisions. I also don't want the high-level PC's to just stall, but I also would like a small break and I like the idea to have the chance to immediately test out some new idea at lower levels (say I got a new supplement with a cool CR 5 monster in it) without doing a one-shot or ending the other campaign. I suppose you could call these one-shots, but they are continuous and are easily integrated into the campaign as a whole. So, to finally get to the point, I was thinking of granting some percentage of the XP gained to those in the chain of command. Say, the 5th level nPC gains 1000XP. I could grant say 15% of this to his immediate superior and then 10% to the next one up, and so on. </p><p> </p><p>Has such a system been developed by anyone else? If not, do you have any ideas, comments, or criticisms? If you think this is a bad idea, please let me know. I'm not above criticism. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2463986, member: 31734"] First, let me point out that I don't allow leadership as a feat. So, any references to that will not be received well. :) The PC's IMC have gotten to be around 15th-16th level. I am working with the players to transition the PC's in leaders of the community, nation, and even world. I want to transition not just the PC's but the campaign in general into a higher-level mindset. Call it the macro-mindset, if you will. The players, through their high-level PC's, will shape events not just in their local communities, but also in the nation and potentially the multiverse. With the players, we will create a number of new nPC's (n is lower case on purpose). Each of these nPC's will belong in a chain-of-command to the respective PC. For example, the fighter will be commander of the city guard and will have a number of underlings, some captains, lieutenants, etc., all of varying levels and abilities. The others (six players in total) will have similar underlings. You could call them followers, if you will, but I am specifically not requiring leadership or using any of the rules contained therein. It's my plan to have a large number of plot threads active at any particular moment. Each player will have to organize all of his nPC's, giving them tasks (or not) for each plot. As an example, say that an ogre was seen in a nearby farm. Obviously, the 15th level fighter could go kick its ass, but he's gonna have more important things to do and would probably send a small group of lower level fighters (i.e. sending only what's necessary). The other players might join in on certain plots and then we (as a group) could actually run a session or two with those nPC's (thus why the lower case n because they might be used as PC's on occasion). My players really like this idea. It'll spice up the game a lot by the sudden shifts from high level to medium level to low level and back again. It provides a certain amount of interest at all levels of the game simultaneously. And, it gives the players direct control of not only their decision making, but the people who carry out those decisions (we might not play out every single minor adventure, by the way). However, we don't really want to just 'stop' the high-level characters from progressing. I think that they should be awarded to some degree for their decisions. I also don't want the high-level PC's to just stall, but I also would like a small break and I like the idea to have the chance to immediately test out some new idea at lower levels (say I got a new supplement with a cool CR 5 monster in it) without doing a one-shot or ending the other campaign. I suppose you could call these one-shots, but they are continuous and are easily integrated into the campaign as a whole. So, to finally get to the point, I was thinking of granting some percentage of the XP gained to those in the chain of command. Say, the 5th level nPC gains 1000XP. I could grant say 15% of this to his immediate superior and then 10% to the next one up, and so on. Has such a system been developed by anyone else? If not, do you have any ideas, comments, or criticisms? If you think this is a bad idea, please let me know. I'm not above criticism. :) [/QUOTE]
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