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<blockquote data-quote="sfedi" data-source="post: 2465579" data-attributes="member: 15746"><p>One suggestion:</p><p></p><p>Instead of forcing the players to send and "appropiate" party to deal with a problem, let them do whatever they want.</p><p>BUT...</p><p>give the nPCs a deserved amount of ambition.</p><p>If they don't grow in that organization/community, they go away (i.e. if they don't make enough XP and gold, that is)</p><p>Thus, they are kind of forced to keep them occupied.</p><p></p><p>On the subject of keeping the high level PCs growing, I suggest that now they can look at nation wide problems, and thus, sometimes they have to deal with threats of a wider scale, and they have to join forces with other kingdoms/cities.</p><p>The key point here is that this threat doesn't endanger their city/kingdom, but others.</p><p>But if they don't do nothing about it, that threat gets stronger and eventually catches them.</p><p>Besides, this opens oppotunities to rally allies to the cause, or to deny resources to the enemy.</p><p>This can get VERY complex, you know.</p></blockquote><p></p>
[QUOTE="sfedi, post: 2465579, member: 15746"] One suggestion: Instead of forcing the players to send and "appropiate" party to deal with a problem, let them do whatever they want. BUT... give the nPCs a deserved amount of ambition. If they don't grow in that organization/community, they go away (i.e. if they don't make enough XP and gold, that is) Thus, they are kind of forced to keep them occupied. On the subject of keeping the high level PCs growing, I suggest that now they can look at nation wide problems, and thus, sometimes they have to deal with threats of a wider scale, and they have to join forces with other kingdoms/cities. The key point here is that this threat doesn't endanger their city/kingdom, but others. But if they don't do nothing about it, that threat gets stronger and eventually catches them. Besides, this opens oppotunities to rally allies to the cause, or to deny resources to the enemy. This can get VERY complex, you know. [/QUOTE]
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