Poppyseed45
Villager
For my purposes, I specifically want to talk about Core, Aberrant and Aeon, and of course, I'm talking the latest versions using Onxypath.
Basically, I REALLY like the system. Like, I really enjoy it so far from what I'm reading. Aberrant is a touch crunchier than I expected. Lots of pieces to characters (Skills, Paths, Edges, Powers, Power Edges, Power Tags, and fiddly bits connected to each of those). At the same time, I think this makes characters pretty differntiated and rich (something that I find a problem with games that are less fiddly for lack of a better term). Also, the game has LOTS of bells and whistles I really like in games, and is starting to affect which games I buy (specifically, I like games with Mass Combat systems and Wealth rules, and strongly appreciate having a "one roll" or "quick" combat option, since I often don't focus games on that much).
So, bascially, this tread is very much looking at people's impressions of the system, and what you've done with it so far, and what you can imagien doing with it in the future.
Basically, I REALLY like the system. Like, I really enjoy it so far from what I'm reading. Aberrant is a touch crunchier than I expected. Lots of pieces to characters (Skills, Paths, Edges, Powers, Power Edges, Power Tags, and fiddly bits connected to each of those). At the same time, I think this makes characters pretty differntiated and rich (something that I find a problem with games that are less fiddly for lack of a better term). Also, the game has LOTS of bells and whistles I really like in games, and is starting to affect which games I buy (specifically, I like games with Mass Combat systems and Wealth rules, and strongly appreciate having a "one roll" or "quick" combat option, since I often don't focus games on that much).
So, bascially, this tread is very much looking at people's impressions of the system, and what you've done with it so far, and what you can imagien doing with it in the future.
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