Nebulous
Legend
Well, the issue to me is that parties at paragon will have unlimited fire access, meaning that trolls will effectively never regenerate (aside from missed attacks), and they will become little more than ogres. At heroic level they would be much more frightening, so that a single troll in a battle will be a great opponent. I guess the best thing to do is approach this on a one-to-one basis depending on the group. If you have tons of access to fire/acid/alchemical, you can toss more trolls at the party. If not, use them sparingly, and incorporate set pieces such as pushing trolls into vats of oil or acid (which, incidentally, sounds a helluva lot more fun and memorable than just SB them).
Even at paragon, if the DM wanted to throw a monkey wrench in there, he could say you have to deal at least 10 points of fire or acid damage or the troll regenerates anyway. So, 1d6 torch damage will be insufficient. If you wanted to be REALLY nasty, you could say you must deal 20 points of fire or acid damage per round, so that PCs would be combining their fire/acid attacks in attempt to reach that minimum #. Just a thought.
Even at paragon, if the DM wanted to throw a monkey wrench in there, he could say you have to deal at least 10 points of fire or acid damage or the troll regenerates anyway. So, 1d6 torch damage will be insufficient. If you wanted to be REALLY nasty, you could say you must deal 20 points of fire or acid damage per round, so that PCs would be combining their fire/acid attacks in attempt to reach that minimum #. Just a thought.