Hello! Can anyone recommend me a ttrpg with a *combat system* that gets easier and easier the more the *players* know about the enemy and experience playing the game? Something where a very skilled low-level non-min-maxed party could go toe-to-toe with an adult dragon or equally impressive creature and win, say, 80% of the time.
Put another way, I'm looking for a tabletop game where all else being equal (level, equipment, etc) the power level of knowledgeable and skilled players drastically dwarfs the power level of unskilled players.
I'd assume random elements - especially how defense works - would be minimal to make the game more predictable for the players.
Please note:
Thanks!
Put another way, I'm looking for a tabletop game where all else being equal (level, equipment, etc) the power level of knowledgeable and skilled players drastically dwarfs the power level of unskilled players.
I'd assume random elements - especially how defense works - would be minimal to make the game more predictable for the players.
Please note:
- I am specifically talking about how much the players affect the characters' prowess.
- I'm not talking about specific or narrow choices made during character creation; when I say combat system, I mean the turn-by-turn decisions players are making after some in-game prep work.
- I don't assume a level 3 party fighting a dragon would be easy, just that it would be possible - but only by a set of extremely skilled players all working together. This hypothetical fight could last several in-game days and if one PC makes a mistake (at that low of a level) I'd assume a TPK.
Thanks!
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