I ran a play-by-post Zeitgeist campaign, but I burned out on during the Hold the Lighthouse encounter pretty and had to stop that one (the game was progressing slowly, but was still a huge time sink for me). Shortly thereafter, I started a new home game and put it to my group whether they wanted to play a Neverwinter Campaign, Zeitgeist, or another option, and they choose Zeitgeist. We've been playing for a few months now. Currently, we are a couple sessions into Adventure 3.
If any of my players stumble on this, KEEP OUT, SPOILERS AHEAD!
The party:
Sora, Dragonborn Blackguard (Vice of Fury), Yerasol Veteran
Cyrus Paxton, Human Swordmage (Shielding), Martial Scientist
Clairette, Pixie Mage (Enchanter/Illusionist, multiclass Fey Warlock), Spirit Medium
Alain, Human Sentinel (Druid of Spring), Skyseer
Asaad, Elf Avenger (Unity), Vekeshi Mystic (joined during Adventure 3)
I skipped Act 1 of Adventure 1 since I'd already played through it once as a player (as had Clairette's player) and DM'd it once for the PBP group. I gave the party credit for successfully saving the Coaltongue and the King in the prologue.
The campaign's Obsidian Portal page can be found here.
Inconsistent verb tenses to follow.
Adventure 1, Act 2
* Alain proposed the three-dimensional solution to Lya's puzzle right away.
* The party got a kick out of Letmas sneaking out for tea. RIP Team A. Sora brought Burton back to the ship, then the party pushed on through the cave, wary of traps.
* Foreman Dupiers attacks. The party didn't immediately catch on that he was Danoran in spite of my bad French accent and all the ranting about "dirt-worshippers." Clairette immediately flew up to grab the gold shiny, revealing the air elemental. She then used her pixie dust to fly Alain to the upper platform, where with two consecutive successful grab attacks, he managed to snatch away Dupiers' medallions. He surrendered.
* Dupiers bargained to keep one of the medallions. Sora took the two medallions from Alain, placed them behind her back, and had Dupiers to blindly choose which he got to keep. He picked the Urim icon, leaving the party with the Nem icon (unfortunately for them, the shadow elemental had been quickly dispatched by Cyrus and Sora during the fight). The constables promised to return the icons to Danor at the conclusion of their mission.
* The party chooses the mountain path. Clairette is disturbed and vaguely saddened by whispering she hears from the witchoil leaked by the golem. They lost some heal surges to an untimely planar fluctuation, and the mysterious blast of fire had them a bit discomfited as well.
* They used the Pass Wall ritual without issue to gain entry to the fort. They decided to make straight for the lighthouse, which they managed rather stealthily. They managed to bluff their way to door, but not inside. The party defeats the rebels guarding the lighthouse.
* The Hold the Lighthouse encounter went swiftly and well. The party took a fair amount of damage but the rebels didn't come close to shutting the gates.
Adventure 1, Act 3
* Asrabey Varal arrives on the scene and the party recognize him as a mighty Vekeshi warrior.
* The party was reluctant to wait around for long while the battle raged on around them, fearing that the Duchess might use the chaos of the situation as an opportunity to make her escape, so after a short rest, they went forward and fought another group of rebels, with the help of their allied soldiers.
* Towards the end of that fight, Lt. Marseine killed a rebel with a heaved pitchfork from within one of the stables, drawing the attention of the party. The party readily handed over the weapons requested by the Danoran warrior, and learned of two ways into the inner fort tower... and then Asrabey Varal made his second appearance and opened the third path.
* Clairette played up her fey kinship with the distracted Ghillie Dhu and convinced him to let them through unhindered.
* The party busts in on the Duchess, Asrabey and Nathan during their exchange. At first Asrabey ignores them, and the Duchess focused on attempting to deter and convince Asrabey from his course. The party gleans Asrabey's intention to execute the Duchess and take young Nathan prisoner, so they confront him, and make a deal: they agree to let him carry out his original mission to slay the Duchess (they figure she's already guilty of a capital offense, so why not?) but grants Nathan asylum. They agree to let Asrabey question Nathan about Kasvarina and whatever else on the boat ride back to Risur. Asrabey honors the agreement.
* The Duchess meets her fate with frosty dignity. Asrabey beheaded the Duchess and Clairette questioned her corpse, thereby learning of her vision.
* The constables hand control of the island back over to Lya. She asks after her cousin, and the party is a little cagey, but assure her he's safe. Lya drops her bombshell wedding invitation and the group is suitably surprised.
* Delft chastised them for letting Asrabey execute a Risuri noble, even one that's a traitor, but grudgingly accepts their rationale about not wanting to risk a fight which might result in Asrabey's death (which might upset the Unseen Court), or their own defeat (which would be a total loss for Risur).
If any of my players stumble on this, KEEP OUT, SPOILERS AHEAD!
The party:
Sora, Dragonborn Blackguard (Vice of Fury), Yerasol Veteran
Cyrus Paxton, Human Swordmage (Shielding), Martial Scientist
Clairette, Pixie Mage (Enchanter/Illusionist, multiclass Fey Warlock), Spirit Medium
Alain, Human Sentinel (Druid of Spring), Skyseer
Asaad, Elf Avenger (Unity), Vekeshi Mystic (joined during Adventure 3)
I skipped Act 1 of Adventure 1 since I'd already played through it once as a player (as had Clairette's player) and DM'd it once for the PBP group. I gave the party credit for successfully saving the Coaltongue and the King in the prologue.
The campaign's Obsidian Portal page can be found here.
Inconsistent verb tenses to follow.
Adventure 1, Act 2
* Alain proposed the three-dimensional solution to Lya's puzzle right away.
* The party got a kick out of Letmas sneaking out for tea. RIP Team A. Sora brought Burton back to the ship, then the party pushed on through the cave, wary of traps.
* Foreman Dupiers attacks. The party didn't immediately catch on that he was Danoran in spite of my bad French accent and all the ranting about "dirt-worshippers." Clairette immediately flew up to grab the gold shiny, revealing the air elemental. She then used her pixie dust to fly Alain to the upper platform, where with two consecutive successful grab attacks, he managed to snatch away Dupiers' medallions. He surrendered.
* Dupiers bargained to keep one of the medallions. Sora took the two medallions from Alain, placed them behind her back, and had Dupiers to blindly choose which he got to keep. He picked the Urim icon, leaving the party with the Nem icon (unfortunately for them, the shadow elemental had been quickly dispatched by Cyrus and Sora during the fight). The constables promised to return the icons to Danor at the conclusion of their mission.
* The party chooses the mountain path. Clairette is disturbed and vaguely saddened by whispering she hears from the witchoil leaked by the golem. They lost some heal surges to an untimely planar fluctuation, and the mysterious blast of fire had them a bit discomfited as well.
* They used the Pass Wall ritual without issue to gain entry to the fort. They decided to make straight for the lighthouse, which they managed rather stealthily. They managed to bluff their way to door, but not inside. The party defeats the rebels guarding the lighthouse.
* The Hold the Lighthouse encounter went swiftly and well. The party took a fair amount of damage but the rebels didn't come close to shutting the gates.
Adventure 1, Act 3
* Asrabey Varal arrives on the scene and the party recognize him as a mighty Vekeshi warrior.
* The party was reluctant to wait around for long while the battle raged on around them, fearing that the Duchess might use the chaos of the situation as an opportunity to make her escape, so after a short rest, they went forward and fought another group of rebels, with the help of their allied soldiers.
* Towards the end of that fight, Lt. Marseine killed a rebel with a heaved pitchfork from within one of the stables, drawing the attention of the party. The party readily handed over the weapons requested by the Danoran warrior, and learned of two ways into the inner fort tower... and then Asrabey Varal made his second appearance and opened the third path.
* Clairette played up her fey kinship with the distracted Ghillie Dhu and convinced him to let them through unhindered.
* The party busts in on the Duchess, Asrabey and Nathan during their exchange. At first Asrabey ignores them, and the Duchess focused on attempting to deter and convince Asrabey from his course. The party gleans Asrabey's intention to execute the Duchess and take young Nathan prisoner, so they confront him, and make a deal: they agree to let him carry out his original mission to slay the Duchess (they figure she's already guilty of a capital offense, so why not?) but grants Nathan asylum. They agree to let Asrabey question Nathan about Kasvarina and whatever else on the boat ride back to Risur. Asrabey honors the agreement.
* The Duchess meets her fate with frosty dignity. Asrabey beheaded the Duchess and Clairette questioned her corpse, thereby learning of her vision.
* The constables hand control of the island back over to Lya. She asks after her cousin, and the party is a little cagey, but assure her he's safe. Lya drops her bombshell wedding invitation and the group is suitably surprised.
* Delft chastised them for letting Asrabey execute a Risuri noble, even one that's a traitor, but grudgingly accepts their rationale about not wanting to risk a fight which might result in Asrabey's death (which might upset the Unseen Court), or their own defeat (which would be a total loss for Risur).
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