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Tumble from Prone...and old question, yet rarely discussed?
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<blockquote data-quote="Water Bob" data-source="post: 6015285" data-attributes="member: 92305"><p>In the Conan RPG, there's a Combat Maneuver that could apply:</p><p> </p><p><strong><span style="color: lime">Kip Up</span></strong></p><p> </p><p><span style="color: lime">You flip back up to your feet froma prone position.</span></p><p> </p><p><span style="color: lime"><strong>Action:</strong> Immediate</span></p><p><span style="color: lime"><strong>Prerequisite:</strong> Jump 5 ranks or Tumble 5 ranks, Mobility.</span></p><p><span style="color: lime"><strong>Circumstance:</strong> The character has just been knocked prone.</span></p><p><span style="color: lime"><strong>Effect:</strong> The character may immediately make a Jump or Tumble check (DC 20) as a reaction to having been knocked over. If successful, he immediately regains his footing. He still draws attacks of opportunity standing up.</span></p><p> </p><p> </p><p>This doesn't help your AoO problem (I know it's the main problem), but it does allow the character to keep his Move action, instead of spending it on standing up.</p><p> </p><p>Something the character may want to instead is expressed in another Conan RPG combat maneuver. The character gets knocked down, and when the giant goes to attack the prone target, the character uses this maneuver:</p><p> </p><p><strong><span style="color: lime">Roll</span></strong></p><p> </p><p><span style="color: lime">You throw yourself to one side.</span></p><p> </p><p><span style="color: lime"><strong>Action:</strong> Immediate</span></p><p><span style="color: lime"><strong>Circumstance:</strong> A character is prone and being attacked in melee.</span></p><p><span style="color: lime"><strong>Effect:</strong> A character makes a Tumble check against a DC equal to his foe's attack roll. If successful, he does not suffer the normal -4 penalty to Defenses for being prone.</span></p><p> </p><p> </p><p>Neither of these are perfect for your question in the OP, but maybe they'll help....or give you some ideas.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6015285, member: 92305"] In the Conan RPG, there's a Combat Maneuver that could apply: [B][COLOR=lime]Kip Up[/COLOR][/B] [COLOR=lime][/COLOR] [COLOR=lime]You flip back up to your feet froma prone position.[/COLOR] [COLOR=lime][/COLOR] [COLOR=lime][B]Action:[/B] Immediate[/COLOR] [COLOR=lime][B]Prerequisite:[/B] Jump 5 ranks or Tumble 5 ranks, Mobility.[/COLOR] [COLOR=lime][B]Circumstance:[/B] The character has just been knocked prone.[/COLOR] [COLOR=lime][B]Effect:[/B] The character may immediately make a Jump or Tumble check (DC 20) as a reaction to having been knocked over. If successful, he immediately regains his footing. He still draws attacks of opportunity standing up.[/COLOR] This doesn't help your AoO problem (I know it's the main problem), but it does allow the character to keep his Move action, instead of spending it on standing up. Something the character may want to instead is expressed in another Conan RPG combat maneuver. The character gets knocked down, and when the giant goes to attack the prone target, the character uses this maneuver: [B][COLOR=lime]Roll[/COLOR][/B] [COLOR=lime][/COLOR] [COLOR=lime]You throw yourself to one side.[/COLOR] [COLOR=lime][/COLOR] [COLOR=lime][B]Action:[/B] Immediate[/COLOR] [COLOR=lime][B]Circumstance:[/B] A character is prone and being attacked in melee.[/COLOR] [COLOR=lime][B]Effect:[/B] A character makes a Tumble check against a DC equal to his foe's attack roll. If successful, he does not suffer the normal -4 penalty to Defenses for being prone.[/COLOR] Neither of these are perfect for your question in the OP, but maybe they'll help....or give you some ideas. [/QUOTE]
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