Bladesong
Explorer
There are actually a number of other "variant" turning threads going on, but I am going to interject one of them here. Our group has been using the damage idea rather than turning for about a month now. The players absolutely LOVE IT. I feel it will still need some adjustments, but it is working well so far. Basically undead have a "turning class" for lack of a better title which is equal to 11 + HD + CHR or WIS modifier (whichever is higher) + Turn resistance + misc. (if any). The cleric has a positive energy attack which is d20 + 1/2 Cleric level + CHR modifier + misc. (if any) which is a 30' radius burst from the cleric. The damage (for now) is 2d6 + cleric level + CHR modifier. Any undead in the area of effect that the attack "misses" still takes half damage. A roll of 20 is a threat and has a x2 modifer for the crit. On a crit I also add that the undead are repelled (like a circle effect) from the 60' diameter area for a number of rounds equal to the cleric's CHR modifier. A Greater Turning attempt is treated like a crit automatically, but still has a chance to crit on a 20. There are some turning feats I just do not allow, but most are easily modified to work with this method. Since our spell casters already do attack rolls for spell attacks, I have virtually eliminated the need for me as DM to make any Saving Throws, and the players very much prefer having all the "power" in making their own rolls.