Day 347: Southroad Fair
[sblock=Plot Point Reminder]Shaffemaron said, "Come Seeding Season, we will... march an army to Southroad Fair and kill everyone not willing to be subjugated."[/sblock]
San-Bolo call the town scouts over and Sannit tells them, "Our trip did not go well. Asylim is assembling its army to march and destroy Southroad Fair. Spread the word among all the people. Those that wish to leave may do so, but anyone that stays has to fight."
After that the pair will go into town and stick to their return routine. They stop by the guildhouse first and Bolo has a tearful reunion with Turtle. After that, they bath and head to the Boarshead for a meal and a drink. If anyone asks them about the current trouble with Asylim they will say that it is true, but they will not tell any more until they meet with the town elders.
The Scouts are shocked at the news Sannit provides them. They begin jabbering among themselves in obvious confusion as to a course of action.
Seeing the confusion Sheldon commands them. "
Stick to your routes. Stick to your duty. Pass the information along as you meet the other scouts. Once we are settled, we will meet with the other town leaders and discuss our options."
Once the scouts have moved on, Sheldon says to Sannit. "
I think we should take this fight out to our enemy when they begin to close. I think we could end this or at least serious hinder the army before it arrives. We should discuss our plans and be in agreement before we approach the other town elders."
As soon as the party reaches the town, Merin and Tor... rush to inform Giodavi of the coming danger.
Merin says, "We should call a town meeting, and organize a resistance plan, and an escape plan also, in case things go badly."
Tor nods in agreement.
Indigo puts a hand on Merin's shoulder before he can rush off. "
If the townsfolk see us acting erratically or hurriedly, it will likely put them in a panic. We have time to prepare. We should go about our normal routines at a normal pace I want a bath before have a town meeting."
Even before heading to the bathhouse, Indigo goes to the Carpenters' Guild to check on the party's horses. Sheldon drops supplies at the Seekers' Guild House and then proceeds to the bathhouse if he gets the rest of the party to agree to delaying the important town meeting.
GM: | Meeting others as they arrive into town, news of the return of the Southroad Seekers spreads quickly. Turtle comes barreling through the stream and bowls Bolo over as he charges in. No harm is done to Bolo and the bear begins to lick her face like a dog, making complicated noises in his throat. | |
[sblock=Character Statistics]
Sheldon: full health
Tunic: 60 - 2 = 58
Torvald: hurt, dazed
Body: 12 - 4 = 8
Mind: 10 - 7 = 3
Surcoat: 70 - 12 = 58
Merindell: full health
Surcoat: 80 - 6 = 74
Indigo: hurt
Body: 10 - 8 = 2
Vest: 30 - 4 = 26
Sannit: full health
Stone Bolts: 10
Tunic: 60 - 24 = 36
Bolo: full health
Turtle: full health
Vadin: full health
Tunic: 60 - 6 = 54[/sblock]
[sblock=Purchasing Power]
OOC:
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Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
50 Rupees: (silver coin, 500 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
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[/sblock]
[sblock=Current Party Holdings]
OOC:
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2 Windrunner Stallions
8 Windrunner Mares
2 decorative saddles (San-Bolo)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
10 Iron Bricks
drawing of Assassins' Guild symbol
parchment containing known message
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[/sblock]
[sblock=Current Inventory]
OOC:
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Animal:
- Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2}
Metal:
- Zinc Ingots: 14 (+ Health) {Mend x2}
- Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}
- Lead: 2 {Rend x2, -Health x2}
- Iron Ingots: 3 (+ Confluence) {Mend x2}
- Aluminum Ingots: 7 (+ Motility) {Thump x2}
- Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}
- Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}
- Copper: 2 (+ Persona) {-Persona x2, Shock x2}
- Molybdenum: 9 (+ Motility)
- Palladium: 2 {sound x3}
- Silver: 1 (+Will) {-Will x3}
Plant:
- nothing here at this time
Stone:
- Slate: 5 (Thump x2)
- Bloodstone: 4 (+ Health) {Mend x2}
- Sunstone: 1 (+ Persona) {Charm x2}
- Heartstone: 3 (+ Confluence) {Mend x2}
- Carbone Bricks: 1 (Heat x2)
- Lodestone: 1: {Thump x2}
- Slickstone: 1: {Cool x2}
- Livestone: 3 (+ Strength) {Restoration x2}
- Milkstone: 1 (+ Will) {Harmony x2}
- Emberstone: 1 (+ Cohesion) {Charm x2}
- Waterstone: 1 (+Motility)
- Nightstone: 1 (+Adhesion) {darken x3}
- Ruddystone: 1 (+Health)
.
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[/sblock]
[sblock=Unknown Items]
OOC:
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Bird Skull (Heron): 1
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[/sblock]
[sblock=Party Discoveries]
OOC:
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Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
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[/sblock]