TUW: Southroad Seekers (OOC, Character Records)


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MacConnell

Creator of The Untamed Wilds
Sheldon Nathaniel: Primary NPC
The current version of this character has been moved to a Google Document.
 
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Tellerian Hawke

Defender of Oerth
Merindell Silveroak
Primary Character (Aberrant Monk)
The current version of this character has been moved to Google Docs.

9F0C5741-E3E0-496D-B2B8-668CEB1F0D09.png

Merindell Silveroak is a Faethrin, of the Amiradthan tribe, having gray skin, standing 6'2" as a fully-grown adult; his oval-shaped eyes are a light shade of green, which give him a calm, curious gaze that is almost hypnotic. His hair is a blend of dark blues and reddish browns, giving it a color akin to that of a raven's wing; he does not cut it, nor does he braid it, although he does keep it pulled back with a single, simple clip made of oak. Although he is tall, he is slight of build, having lean, spindly limbs, and a narrow upper body. Merin possesses a natural talent with manipulating way, though he as thus far kept this hidden as to not cause a panic or "witch hunt" with the common folk. Merin was adopted by the caravan about 10 years ago, suffering from a bad concussion; he was found among his dead kinsmen, their bodies scattered by the roadside, and stripped of their clothes and gear. His injury suggests that he was rendered unconscious and left for dead, although Merin has no memory of being struck; he remembers only the shouting of his kinsmen, "Evipau! Evipau! Look to the trees!" and then, nothing. The Caravan Master has suggested that Merin fell victim to a sling bullet, which is an uncommon weapon for an Evipau, but one which could easily explain such a sudden head injury. Merin carries a simple, wooden staff, which is plain, and un-adorned. The staff is made of Heart Oak, and is exactly even in height with Merin himself. It is his walking stick, but in times of need, it can double as an effective melee weapon. He also carries a Pine Wood recurve bow, which he rarely uses, except for hunting. Merin is quiet, and cautious, and continually scolding Tor for his brash, reckless demeanor. He is fond of telling Tor that, "Fools speak when wise men listen, and rush in, where angels fear to tread."
Gender: Male (+1 to Strength, Confluence, & Will)
Height: Average (6'2") (+1 to Motility)
Build: Thin (+1 to Motility)
Race: Faethrin (+1 to Commercial, & Combat)
Skin: Light Chromatic (+2 to Adhesion)
Tribe: Amiradtha (+1 Combat)
Eyes: Oval (+1 to Will)
Eye Color: Light-colored (Light Green) (+1 to Knowledge)
Hair Color: Raven Black
Hair Style: Straight, Long, Loosely Bound
Ears: Lobeless
Nose: Narrow
Birthplace: Nomadic (+1 to Combat)
Age at start of Caravan Campaign: 18
Age at start of Western Jungle Campaign: 19
Date of Character Creation: Concept: Sep. 21, 2016; Posted on Sep. 29, 2016.
MIND10Knowledge10Persona10Will10
Wisdom1Psyche1/2Discipline1/2
Acuity0Cognizance0Resolve0
COMMERCIAL10Athletic10
ESSENCE10Adhesion10Cohesion10Confluence10
Invocation1/3Evocation1/2Hemostasis10/11
Synergy0Emulsion0Symbiosis0
COLLEGIATE10Aberrative10Manifest Wil10

BODY10Health1/2Motility3/5Strength2/4
Fortitude0Flexibility0Might0
COMBAT10Melee1
Item and NumberLocationEffect OneEffect TwoEffect Three
Rodent Skull Talisman (1)
Belt

Health +1
Lizard Claws (2)BeltMotility +2Strength +2
Fisher Claws (5)BeltAdhesion +2
Boar Tusks (2)BeltConfluence +1
Bird Skull Talisman (1)
Belt

Persona +1
White Stone (1)BeltWill +1
Phoenix Feather (1)BeltFire x3Regenerates after use
Armor TypeCoverDeflectSoakHindrance
Paranormal Jackal Bracers
20

16

7

6
Blue Lacquered Laminar Deerskin Belt
10

16

7

5
Black Snakeskin Surcoat80818
Ansylin Silk Tunic60206
Acrylon Shendyt30426
Paranormal Jackal Greaves
20

16

7

6
TOTAL: 37
WeaponDamageWeapon HindranceArmor Hindrance
Empty Hand2n/a37
Pine Recurve Bown/a20037
18 Iron Arrows10
Heart Oak Staff (6'2")5100 (50)37
Ansylin (spoken): Fluent
Ansylin (written): 52%
Amiradthan: 70%
Centrin: 68%
Rheini: 40%
Spiofthest: 1%
Maldrog: 9%
Deviard: 6%
Da'Roneh: 3%
2019
====
Nov. 13 = +1% Deviard (Total = 2%)
Nov. 22 = +2 DP (Saved)
Dec. 03 = +1% Deviard (Total = 3%); +2 DP (Saved); Total = 4 DP
Dec. 09 = +1% Da'Roneh (Total = 1%); +2 DP (Saved); Total = 6 DP
Dec. 10 = +2 DP (Saved); Total = 8 DP
Dec. 13 = +2 DP (Saved); Total = 10 DP
Dec. 17 = +5 DP (Saved); Total = 15 DP; +1% Da'Roneh (Total = 2%)
Dec. 23 = +2 DP (Saved); Total = 17 DP

2020
====
Jan. 10 = +2 DP (Saved); Total = 19 DP; +2% Deviard (Total: 5%); + 2% Centrin (Total: 63%)
Jan. 22 = +3 DP (Saved); Total = 22 DP; +1% Deviard (Total: 6%) and 1% Centrin (Total: 64%)
Jan. 26 = +3 DP (Saved); Total = 25 DP; +1 % Da'Roneh (Total: 3%)

NEW METHOD OF RECORD-KEEPING:

Feb. 18 (#006) = +3 (Total = 28); Centrin +1% (Total: 65%)
Feb. 19 (#008) = +3 (Total = 31)
Feb. 26 (#012) = +3 (Total = 34); Centrin +1% (Total: 66%)
Feb. 28 (#016) = +6 (Total = 40)
Feb. 29 (#018) = +4 (Total = 44)
Mar. 04 (#020) = +4 (Total = 48)
Mar. 18 (#024) = +6 (Total = 54)
Mar. 27 (#026) = +3 (Total = 57); Centrin +1% (Total: 67%)
Mar. 28 (#028) = +3 (Total = 60); Centrin +1% (Total: 68%)
 
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redraider629

Explorer
Vadin Grav
Primary Character


Gender: Male (+1 Strength, +1 Confluence, +1 Will)
Height: Tall, 6'7" (+1 Strength)
Build: Medium (Athletic) (+1 Health)
Race: Aedaman (+1 Commercial)
Coloration: Light (+1 Adhesion)
Hue: Carotenic (+1 Cohesion)
Tribe: Centrin (? Not sure what bonus is)
Eyes: Oval (+1 Will)
Iris: Light Blue (+1 Knowledge)
Hair: Wavy, Light, Dirty, Reddish Blonde
Hairstyle: Loose, Unkempt (keeps a beard)
Ears: Oval
Nose: Narrow
Birthplace: Nomadic (+1 Combat)
Novice Archetype: Brawler
Adept Archetype: Willow Monk (Willow Dancer)
[Combat, Collegiate, Commercial =10]
[Health, Motility, Strength = 10]
[Flexibility = 10]
[Adhesion, Cohesion, Confluence = 10]
[Knowledge, Persona, Will = 1]
[Melee = 10]
[Light = 10]
[Academic = 10]
[Athletic = 1]
BODY = 10
ESSENCE = 10
MIND = 10

Health 10/11 / Motility 10 / Strength 10/11
Fortitude 0 / Flexibility 10/11 / Might 0

Adhesion 10/11 / Cohesion 10/11 / Confluence 10/11
Invocation 0 / Evocation 0 / Hemostasis 0

Knowledge 2 / Persona 1/2 / Will 3/4

Relevant Skills From Archetype

Melee = 10
Light = 10

Academic = 10
Athletic = 1

Enhancements:

Bloodstone (+1 Health) (Necklace)
Black Stone (+1 Adhesion) (Necklace)
Orange Stone (+1 Cohesion) (Necklace)
Burgundy Stone (+1 Confluence) (Necklace)
Yellow Stone (+1 Persona) (Necklace)

Aluminum Ingot (+1 Motility) (Belt)
Chromium Ingot (+1 Strength) (Belt)
Magnesium Ingot (+1 Will) (Belt)
Laminar Bovine Spaulders (Cover 20, Deflect 18, Soak 8, Hinder 12)
Crocodilian Tunic (Cover 60, Deflect 16, Soak 8, Hinder 24)
Acrylon Hauberk (Cover 60, Deflect 7, Soak 2, Hinder 12)
Acrylon Kilt (Cover 30, Deflect 7, Soak 2, Hinder 6)
Laminar Goatskin Greaves (Cover 20, Deflect 8, Soak 4, Hinder 6)
Goatskin Boots (Cover 20, Deflect 8, Soak 4, Hinder 8)

Total Hinder: 68
Harnin Thinsword (Damage 20, Weapon Hinder 100.)
Harnin Fighting Knife (Damage 10, Weapon Hinder 50)
Ocrins in coin pouch: 23
 
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Kwargrow

Gamer Extraordinaire
Combat​
10​
Health / Motility / Strength​
10​
Projectile​
10​
Collegiate​
10​
Adhesion / Cohesion / Confluence​
1​
Academic​
1​
Commercial​
10​
Knowledge / Persona / Will​
10​
Athletic​
10​
Wisdom​
10​
Prowess​
10​




Name: Matumbo

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Gender: Male, Height: Average, Build: Stocky, Skin Color: Dark, Skin Hue: Chromatic, Eye Shape: Round, Eye Color: Medium, Race: Mhytre, Tribe: Deviard
Matumbo’s parents, Kalajumbo and Matilda, were among the elders of the Deviard tribe in the hidden valley jungle. A strong warrior, Kalajumbo had protected the tribe for years from the treacherous Da’Roneh, and was respected by many. Often in their walks through the jungle Matumbo and his father would speculate on what lay beyond the valley, what the rest of the world was like. Tribal lore held that everything outside the valley was ruled by monsters that devoured the rest of humanity. One day a group of outsiders entered the valley and exposed the legends as lies. Kalajumbo refused to attack them, saying that the tribe should make them allies, and Matilda declared that the tribe should pay tribute to these powerful warriors and then speak with them to learn of their ways. In the end the tribe gave away some piles of metal and the strangers departed. After the strangers left the valley Kalajumbo and Matilda were attacked in their home by members of the tribe that thought they had betrayed their beliefs. Matumbo was too late to save his parents and was barely able to flee with his life. He left the jungle valley behind and stepped out into the real world for the first time.
Mind10Knowledge10Persona10Will10
Wisdom10Psyche2/3Discipline2/3
Body10Health10Motility10Strength10
Fortitude2/4Flexibility2/3Might2/3
Essence10Adhesion3/5Cohesion3/5Confluence3/4
Commercial10Athletic10
Prowess10
Combat10Projectile10
Fired2
Thrown1
Collegiate10Academic3
NameDGWHAH
Recurve Oak Bow20075
45 Bone-Headed Arrows5
51 Flint-Headed Arrows7
20 Harnin Arrows10
20 Shimrin Arrows11
Shimrin Kukri115075
NameCoverDeflectSoakHinder
Lizard Tunic6010512
Pigskin Shirt30426
Lizard Skirt301056
Acrylon Skirt30723
Snakeskin Boots20842
Raven Feathers3TunicInvocation +2
Songbird Feathers5TunicWill +1
Robin Feathers5TunicStrength +1
Flycatcher Feathers5TunicMotility +1
Heron Feathers3TunicCohesion +2
Blue Jay Feathers5TunicPersona +1
Turkey Feathers3TunicHealth +2
Teal Feathers3TunicConfluence +1
Vulture Feathers2TunicAdhesion +2
DeviardFluentAnsylin33%
Da’Roneh54%Centrin3%
3 - earned 02/04/20, 3 pt spent to raise Fortitude, Psyche, and Might from 1 to 2, 0 pt saved
 
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