I'm playing a monk in a new game. And I'm stumped on which feats to take. For levels 1, 3, 6.
What would you take and why? I am not interested in the spring attack chain and using point by will put wis and str higher than dex.
Using OA feats.
chain 1: improved grapple, earths embrace, choke hold.
chain 2: unbalancing strike, improved initiative, expert tactician.
Both of these chains focus on aspects the monk is good well suited for.
For thoose who do not have OA. Improved grapple is like improved grap. Earths embrace lets you do double damage with a pin and choke hold forces a fort save or unconcious for 1d3 rounds. Unbalancing strike forces a reflex save dc 10 + 1/2 level +wis mod or loose your dex bonus to ac (which is a nice combo with expert tactician)
-D
What would you take and why? I am not interested in the spring attack chain and using point by will put wis and str higher than dex.
Using OA feats.
chain 1: improved grapple, earths embrace, choke hold.
chain 2: unbalancing strike, improved initiative, expert tactician.
Both of these chains focus on aspects the monk is good well suited for.
For thoose who do not have OA. Improved grapple is like improved grap. Earths embrace lets you do double damage with a pin and choke hold forces a fort save or unconcious for 1d3 rounds. Unbalancing strike forces a reflex save dc 10 + 1/2 level +wis mod or loose your dex bonus to ac (which is a nice combo with expert tactician)
-D