Quartz
Hero
What if Reliable Talent were once per short rest?
The rogue's Reliable Talent (RT) skill is gained only a little after the fighter gets Indomitable. The latter ability is 1 / long rest whereas RT is always on. Further, RT is an offensive skill whereas Indomitable is a defensive skill. Now, I remember reading that Indomitable was originally - in the playtest - permanent Advantage on all saves, which would put it in line with RT.
So how would it affect the game if RT were nerfed in the same way that Indomitable was? Make it once per Short Rest. (Recovery on a Short Rest because it's gained at a higher level.)
The rogue's Reliable Talent (RT) skill is gained only a little after the fighter gets Indomitable. The latter ability is 1 / long rest whereas RT is always on. Further, RT is an offensive skill whereas Indomitable is a defensive skill. Now, I remember reading that Indomitable was originally - in the playtest - permanent Advantage on all saves, which would put it in line with RT.
So how would it affect the game if RT were nerfed in the same way that Indomitable was? Make it once per Short Rest. (Recovery on a Short Rest because it's gained at a higher level.)