If you've ever had a shaman in your group, you may have noticed a couple of oddities involving their pets:
1. The pet's damage threshold and death throe damage aren't up to date with MM3 damage values. At 1st level, most monsters will just flail away at a pet, effectively wasting their turns. But by 10th level, normal monsters have better-than-coin-flip odds to pop a pet with a hit, and by 30th level popping a pet is almost guaranteed even for low-damage attacks. Minions are the only exception.
2. Shaman pets are 4e's Wild Shape. At low levels, a pet is a mobile wall. In dungeon scenarios, a pet can often trap monsters outside of doorways until the party has dealt with the other monsters. It's almost like having an at-will stun power. Even later, when pets become vulnerable to poppage, its death throe damage is less than a shaman would take from a monster. I've gotten to the point where I've decided that everybody knows not to attack shaman pets. It's more than common knowledge how pointless it is; it's instinctive knowledge; so even animals and oozes and undead don't bother attacking pets.
I've already decided how to iron out oddity #1: I changed the damage threshold and the death throe damage modifiers to "+ level," rather than "+ half level." Simple enough.
But I'm on the fence as to whether to tweak the base numbers, in order to iron out oddity #2. As a DM, I don't like pets being so difficult to pop and dealing comparatively little damage to the shaman if they do. Even as a player, I feel a bit like I'm cheating whenever I play a shaman.
But maybe that's just me; what do you think?
1. The pet's damage threshold and death throe damage aren't up to date with MM3 damage values. At 1st level, most monsters will just flail away at a pet, effectively wasting their turns. But by 10th level, normal monsters have better-than-coin-flip odds to pop a pet with a hit, and by 30th level popping a pet is almost guaranteed even for low-damage attacks. Minions are the only exception.
2. Shaman pets are 4e's Wild Shape. At low levels, a pet is a mobile wall. In dungeon scenarios, a pet can often trap monsters outside of doorways until the party has dealt with the other monsters. It's almost like having an at-will stun power. Even later, when pets become vulnerable to poppage, its death throe damage is less than a shaman would take from a monster. I've gotten to the point where I've decided that everybody knows not to attack shaman pets. It's more than common knowledge how pointless it is; it's instinctive knowledge; so even animals and oozes and undead don't bother attacking pets.
I've already decided how to iron out oddity #1: I changed the damage threshold and the death throe damage modifiers to "+ level," rather than "+ half level." Simple enough.
But I'm on the fence as to whether to tweak the base numbers, in order to iron out oddity #2. As a DM, I don't like pets being so difficult to pop and dealing comparatively little damage to the shaman if they do. Even as a player, I feel a bit like I'm cheating whenever I play a shaman.
But maybe that's just me; what do you think?