Hi all, apologies if this has been addressed previously, but I didn't see a thread on it. My next campaign will be running in a lower-magic world where magic items are extremely rare and nigh impossible to create any more. Given this, does anyone have suggestions on how to tweak the classes in order to maintain balance? I'm planning on keeping the bard, cleric, druid, sorcerer, and possibly wizard as spellcasters. I'm using a mundane variant paladin and ranger, and I've already assigned all of the classes Defense progressions (a la WoT) to compensate for the lack of magical armor. Does anyone have thoughts on how to adjust spellcasting to keep the magic-user classes from utterly dominating after the first few levels?