Sammael
Adventurer
Well, if I was able to make it work in my own system revision, I'm sure Monte and Mike won't have much trouble. It's all just a question of setting the design goals and priorities in the right order."Monte: the play session that I envision with the fighter and wizard fighting together is that the figher is always better than the wizard. The fighter hits someone for 12 damage and then the wizard hits someone for 4, and the wizard wishes he was a fighter. Then that happens again on the second round, and the wizard feels the same way again. But then on the third round the wizard whips out his fireball and does 16 or 20 damage total and the fighter goes ahh, I wish I was a wizard. I want each class to shine and to have reasons to want to play that class."
Yes, please. But make it work, not like in 3.5.