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TWF & Shield Bash
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<blockquote data-quote="Kularian" data-source="post: 3162938" data-attributes="member: 25810"><p>*nod* that's what I figured, though I did forget that a heavy shield adds on a -4/-4 penalty... :\ </p><p></p><p>I mean, then again, if I need the to-hit, I don't have to use my shield to attack, so I think it'll work out nicely. </p><p></p><p>So, to add onto the question, would an eventual PrC of Tempest be worth it? I'd lose out on the Tempest Defense skill, but the Ambidexterity and TW Versatility would be nice bonuses.</p><p></p><p>K, more questions: Since the SRD says that a shield's defensive enhancement bonuses don't allow it to do more damage, but it can be made magical in its own right. So I could have, say, a +4 Enhancement bonus to defense, Bashing, +1 Enhancement to hit/damage, and Holy and Flaming Burst, for a total of +10 (ridiculous I know, just hypothecially speaking). </p><p></p><p>And if my shield is spiked, which it is, would throwing the Bashing enhancement allow it to still increase it's damage by two steps? Then it would be a...d10, I think. Not too shabby for a shield, <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Edit: </p><p></p><p>.....that's ingenious, lol. *cough* </p><p></p><p>This might become a standard build method for me in the future, lol.</p></blockquote><p></p>
[QUOTE="Kularian, post: 3162938, member: 25810"] *nod* that's what I figured, though I did forget that a heavy shield adds on a -4/-4 penalty... :\ I mean, then again, if I need the to-hit, I don't have to use my shield to attack, so I think it'll work out nicely. So, to add onto the question, would an eventual PrC of Tempest be worth it? I'd lose out on the Tempest Defense skill, but the Ambidexterity and TW Versatility would be nice bonuses. K, more questions: Since the SRD says that a shield's defensive enhancement bonuses don't allow it to do more damage, but it can be made magical in its own right. So I could have, say, a +4 Enhancement bonus to defense, Bashing, +1 Enhancement to hit/damage, and Holy and Flaming Burst, for a total of +10 (ridiculous I know, just hypothecially speaking). And if my shield is spiked, which it is, would throwing the Bashing enhancement allow it to still increase it's damage by two steps? Then it would be a...d10, I think. Not too shabby for a shield, ;) Edit: .....that's ingenious, lol. *cough* This might become a standard build method for me in the future, lol. [/QUOTE]
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