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<blockquote data-quote="jaelis" data-source="post: 7339765" data-attributes="member: 60210"><p>That sounds like you’re saying that since the worst case scenario is unlikely, we should only consider the best case. But I guess that’s not what you mean. Anyway, we can get a feel for the numbers. </p><p></p><p>Suppose it is 7 mooks and one bbeg. We start with a 2/3 chance to hit the mooks and 1/3 to hit the bbeg. Start with a WWA, hitting mooks first. Odds are you’ll hit at least five of them, bringing your bonus to +5. Now you have a 60% chance to hit the bbeg. Suppose you miss. </p><p></p><p>Now action surge and do it again. Now you’ll probably hit all the mooks, and you’re done missing. Finish with a hit on the bbeg at +12. Finally, bonus action twf and haste attack vs the bbeg. Two more hits at +13 and +14. </p><p></p><p>Compared to normal swords, you got 2 extra hits vs mooks, thats 17 damage for weapon plus dex. You also netted +55 damage from the weapon plusses, against the mooks only. So that’s 72 damage total, or about 10 per mook. Call it a 3d6 area effect. </p><p></p><p>Against the bbeg you hit two more times (+17 dng), and got bonus damage of +39. So that’s +56 all together, in terms of extra single-target damage. </p><p></p><p>So that’s sort of a rough extreme case scenario for what the weapons are worth at level 13.</p></blockquote><p></p>
[QUOTE="jaelis, post: 7339765, member: 60210"] That sounds like you’re saying that since the worst case scenario is unlikely, we should only consider the best case. But I guess that’s not what you mean. Anyway, we can get a feel for the numbers. Suppose it is 7 mooks and one bbeg. We start with a 2/3 chance to hit the mooks and 1/3 to hit the bbeg. Start with a WWA, hitting mooks first. Odds are you’ll hit at least five of them, bringing your bonus to +5. Now you have a 60% chance to hit the bbeg. Suppose you miss. Now action surge and do it again. Now you’ll probably hit all the mooks, and you’re done missing. Finish with a hit on the bbeg at +12. Finally, bonus action twf and haste attack vs the bbeg. Two more hits at +13 and +14. Compared to normal swords, you got 2 extra hits vs mooks, thats 17 damage for weapon plus dex. You also netted +55 damage from the weapon plusses, against the mooks only. So that’s 72 damage total, or about 10 per mook. Call it a 3d6 area effect. Against the bbeg you hit two more times (+17 dng), and got bonus damage of +39. So that’s +56 all together, in terms of extra single-target damage. So that’s sort of a rough extreme case scenario for what the weapons are worth at level 13. [/QUOTE]
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