SoldierBlue
First Post
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Second, many systems have attempted some sort of heroic action sub-system, whether it be bennies in Savage Worlds, or Mr. Mike Mearls' rules on stunts/challenges in Iron Heroes. Official D&D does not (with some exceptions - Eberron comes to mind).
The current critical hit system in dnd doesn't count?
You get max damage, your weapon has a unique amount of extra dice to throw in on top of that, critical hit is a trigger for a bunch of stuff... to me it seems like it has a decent amount of meat on the bone.
Broken ribs, losing fingers or eyes, hacking off limbs, twisted ankles, bleeding wounds ... those are the type of criticals I believe are being discussed, not just extra damage.
Critical hits for extra damage are in the game. If removal of limbs etc. is added to the crit. system then what extra use are vorpal or sharpness weapons?
That said, I also use a homebrew scarring system - every now and then (supposed to be at end of each adventure, but in reality it's more like whenever I remember to do it) I do some rolling to determine whether anyone has picked up significant scarring, how severe, and where. Particularly severe scarring can have detrimental effects, usually to dex. A Heal spell almost always removes all scars automatically.
As for heroic whatevers or action points, I find parties generally have enough going for them they don't need this as well. If I gave such things to parties I'd 99% certainly give 'em to their opponents as well, accomplishing nothing other than a whole lot of unwanted power creep for the game and equally-unwanted extra work for me.
Lan-"scarred for life"-efan