• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Two Player Pen and Paper Games

Family

First Post
What systems/games would you recomend for a husband and wife to play together? DMless or one DMing or whatever. Also any tips on how to keep this endevor from ending in a divorce? (Or bloodshed if the two aren't married.)

"Help me Obi-Wan you're my only hope." -Some homeless chick.
 

log in or register to remove this ad

Bluenose

Adventurer
What systems/games would you recomend for a husband and wife to play together? DMless or one DMing or whatever. Also any tips on how to keep this endevor from ending in a divorce? (Or bloodshed if the two aren't married.)

"Help me Obi-Wan you're my only hope." -Some homeless chick.

Pendragon. The source material is full of examples of solitary questing knights, and while a lot of the adventures are written with the idea that there will be a party of knights along it's not as if they require it. Without classes the specialisation that they enforce isn't as much part of the game, and one knight is fairly interchangeable with another is they play to their particular strengths. It could work too with a pair of knights errant riding the tournament circuit.

Heroquest. Supports a style with a main PC and his/her sidekicks, since a sidekick is in many ways just another keyword. Allows a greater variety of settings than Pendragon, so if you aren't into the chivalric knight concept you could use it for a lot of styles of play. Rather less emphasis on rules, more on GM adjudication, which might be more of a problem.

Traveller. More of a long shot here, but I'm pretty certain you could play Traveller with one player running the whole crew of a free trader. Generally there's one person active at a time, and it's not as if Travelller characters are particularly complicated. You could probably create a list of 'best skills' on the ship and simply use that on most occasions.

In general, I'd avod systems with classes or where character generation creates characters who are highly specialised, unless you're sure that most of the time only one PC will be taking a major role. Avoid a system which requires a lot of GM adjudication unless you're using it to allow things rather than dismiss them - that can lead to arguments, acrimony, and expensive attorneys.
 

dm4hire

Explorer
If you play 3.x or Pathfinder, Expeditious Retreat has created several 1 on 1 modules for various levels of play. They are designed for one player and one DM/GM. You might also check out Tunnels and Trolls as it was designed to be a solo/low number of players game.
 

Cor_Malek

First Post
Cthulhu! If she expects to use a character multiple times it'd suggest she did not understood the foundations. With almost no combat, at least no that ends well for your protagonist, being alone will actually enhance the experience of solitude in a world of forgotten gods. One of you gets to narrate grim and thrilling story, and the other has to unravel terrible mysteries around; a truly personal experience.

Warning: might lead to mild bondage situations.
 


nedjer

Adventurer
Play loads of 1 2 1 or GM free with Traveller and Treasure. Both are modular and light, so it's dead easy to rapidly sketch settings and adventures in advance or 'on the fly'. That in turn makes it dead easy to play to 'negotiable guideliines' instead of 'fixed rules'. If something isn't covered or isn't working it's quick to patch or mod without disappearing into the world of rules law.

In either case you can get several sessions out of roleplaying PC design/ building and exploring sectors/ campaign settings.

Doing without a GM is helped in Treasure by everything you meet having uindividual 'preferred actions' and the ease of using the tables explore 'on the fly'. Traveller can get a boost from throwing in a selection of planetart and system events taken straight off google news.

Bit scared to comment on the avoiding divorce part, as I posted some opinion/ observations on encouraging female players to get more involved at Thistle Games last week. It turned into a bit of a bun fight here, so I'll simply say that the last section of the post may be of interest and it's not intended as a political polemic :)
 

dm4hire

Explorer
Another thought occured to me. You might want to get her the book "Confessions of a Part Time Sorceress" from WotC. It's presents gaming from a girls view to girls.
 

Celebrim

Legend
If you are going to do two player sessions, I suggest you avoid old school games that were designed around the assumption of group interaction and concentrate on some newer independent games that really shine when you have intimate DM and player interaction. My first choice would probably be something like 'Monsters and Other Childish Things' (which is almost unplayable IMO with more than one player), but I might do something like 'Dogs in the Vinyard' or 'My Life with Master' as well.
 



Remove ads

Top