smathis said:
So...
After we've cleverly lured you into our thread....
What change (if you can say) met the
most opposition?
What change did you stick up for the most? Did it make it into the final product?
And lastly...
What change did you fight hardest against? And how did you feel about the change after trying it? Were you still opposed? Did
that change make it into the final product?
Oh, and can you PLEASE do a 4e update of Darkness & Dread?
I was really, really opposed to standardizing advancement. And now, after playing the game, I really, really like it. IMO, on the surface it's neat that people get powers at different rates. At the table, nobody notices that, though. It puts a burden on classes to do different stuff (which is good - an RPG's structure should pressure designers toward good design), so that when you play the game you see stuff like the fighter using his warhammer to crack one orc over the head, shift, and then shatter another orc's arm, while the warlock conjures a giant demonic claw that grabs a bandit, crushes him in its grasp, and then flings him across the room.
Both of those are level 1 powers, but the effect in the story and at the table is really, really different.
I was part of a group that stuck up making sure clerics and fighters were fun to play. There was one early version of them where the fighter was just a damage sponge, and the cleric got to let other people have fun, without doing much himself. We spent a lot of time early last summer working on those classes to get them right. I wanted to make sure that "defender" meant "the dude who kicks ass" and not "the guy who gets attacked."
Probably the most opposed changes were things that aren't in the final game, but that's a cheap answer. I think that the thing that saw the most opposition, but that won people over, was the entire concept of at-will/encounter/daily powers. The first year of the game's design and development focused on getting that right. Once we released a version that got playtesters to set aside 3e and start using 4e for their home campaigns, I knew we were on the right track.
As for Darkness & Dread, I doubt I could do work directly on that book, but I do like dark horror/fantasy.