Chris_Nightwing
First Post
The solution to two weapon fighting is simple.
TWF - two attacks
Sword and shield - increase shield bonus from +1 to +5
Two-handed weapons - Double damage of one-handed weapons.
There, everything balances. Sword and Shield guys are defensive fighters, two-weapon fighters are whirling dervishes, and two handed guys are slayers.
No feats required, yet it does everything you want it to.
No, I assure you that +5 AC is insanely unbalanced. Double damage (including double ability modifier) on 2HW vs. single damage on two attacks for TWF is still not balanced: to deal equal damage with TWF you have to hit with both attacks, the probability of which is the square of the probability of hitting with one attack.
But... it should be strictly worse. I actually expected it to be worse than that.
TWF allows you to take out twice the "minions."
TWF allows you to inflict twice the conditions (poisoned, magic effects, etc).
TWF gives you versatility (slashing and bludgeoning, melee and ranged)
Minus 0.5 damage, or even 1 or 1.5 damage, in a round seems worth it to me for the versatility. And if you don't want to attack twice, don't.
Sounds good to me.
I just hope there is a clarification of sneak attack-like maneuvers applying to only one of the attacks and not being halved.
It's not just -0.5 damage, it's -1 AC too, compared to S&B. You'll frankly struggle to kill minions with (1d6+3)/2. Conditions don't generally stack. It's not worth it.