Marandahir
Crown-Forester (he/him)
In D&D though, Mystic means Psionics. I'd very much expect that if they create a new Psionic class later on, it would be in the Priest group, and be called a Mystic.
I HIGHLY doubt they're going to drop Priest, unfortunately. I'd personally just go with Healer.
Also, I lament the loss of the Thaumaturge.
In the Sidekick classes, we have Expert, Warrior, and Spellcaster - but there are subclasses for these. Expert's subclasses are essentially which saving throw they are proficient in (and thus likely are focused on for their skill monkeying) - Dex, Int, or Cha. So, Artisan, Bookish, or Face. Warrior subclasses are Attacker or Defender (roughly equivalent 4e Striker and Defender roles).
Meanwhile, Spellcaster subclasses are Mage, Healer, and Thaumaturge - Int, Wis, and Cha, respectively, as well as Wizard, Cleric/Druid, Bard/Warlock spell lists. These are the equivalent to the Arcane Spell List / Mage Class Group, Divine & Primal Spell Lists / Priest Class Group, and a missing Spell List / Missing Class Group.
I've been frustrated since 2015 when they gave the 4e Swordmage spells in SCAG to just Wizard, Sorcerer, and Warlock. That design was carried over to their updates in 2019's TCoE. But clearly, TO WOTC, Mage & Arcane mean specifically those three classes. But clearly Bards are Arcane because they've been Arcane since 3e kinda, so we'll give them access to just that spell list… but give them some bonus healing spells and access to other spells of their choice at Paragon levels… this does allow warrior Bards to get the Swordmage spells (assuming they make it into the 2024 PHB). But I think it really would make more sense in general to create a Thaumaturge spell list and let Sorcerers, Bards, and Warlocks access it, while Wizards and Artificers use the Mage spell list. Maybe these 4 class groups are forced chassis that causes more problems than it solves - akin to the power source x party role matrix in 4e.
Actually, this is more like how 4e turned Alignment into a line from a grid than the 4e character grid - roles and power sources are getting confused and forced together in weird ways. I think class groups COULD work as long as they really don't try to Grid fill. Grid Filling is the danger here - where you want your spreadsheets to look balanced so you move options around into places that don't make sense for those options and thus restrict them from their archetype's fun.
I HIGHLY doubt they're going to drop Priest, unfortunately. I'd personally just go with Healer.
Also, I lament the loss of the Thaumaturge.
In the Sidekick classes, we have Expert, Warrior, and Spellcaster - but there are subclasses for these. Expert's subclasses are essentially which saving throw they are proficient in (and thus likely are focused on for their skill monkeying) - Dex, Int, or Cha. So, Artisan, Bookish, or Face. Warrior subclasses are Attacker or Defender (roughly equivalent 4e Striker and Defender roles).
Meanwhile, Spellcaster subclasses are Mage, Healer, and Thaumaturge - Int, Wis, and Cha, respectively, as well as Wizard, Cleric/Druid, Bard/Warlock spell lists. These are the equivalent to the Arcane Spell List / Mage Class Group, Divine & Primal Spell Lists / Priest Class Group, and a missing Spell List / Missing Class Group.
I've been frustrated since 2015 when they gave the 4e Swordmage spells in SCAG to just Wizard, Sorcerer, and Warlock. That design was carried over to their updates in 2019's TCoE. But clearly, TO WOTC, Mage & Arcane mean specifically those three classes. But clearly Bards are Arcane because they've been Arcane since 3e kinda, so we'll give them access to just that spell list… but give them some bonus healing spells and access to other spells of their choice at Paragon levels… this does allow warrior Bards to get the Swordmage spells (assuming they make it into the 2024 PHB). But I think it really would make more sense in general to create a Thaumaturge spell list and let Sorcerers, Bards, and Warlocks access it, while Wizards and Artificers use the Mage spell list. Maybe these 4 class groups are forced chassis that causes more problems than it solves - akin to the power source x party role matrix in 4e.
Actually, this is more like how 4e turned Alignment into a line from a grid than the 4e character grid - roles and power sources are getting confused and forced together in weird ways. I think class groups COULD work as long as they really don't try to Grid fill. Grid Filling is the danger here - where you want your spreadsheets to look balanced so you move options around into places that don't make sense for those options and thus restrict them from their archetype's fun.