pukunui
Legend
February's Unearthed Arcana from WotC is here, and covers wilderness exploration. The new optional rules involve breaking travel into four phases: choosing a destination, choosing activities, resolving the activities and travel, and camping; plus a sample wilderness region from Nentir Vale: the Moon Hills region.
"This month, Unearthed Arcana wanders into the wilderness, with new ways to approach outdoor exploration.
"The rules for wilderness travel in chapter 5 of the Dungeon Master’s Guide and chapter 8 of the Player’s Handbook allow a DM to track a party’s progress for each hour of travel. Those rules work similarly to the rules for dungeon navigation, in that the players pick a direction and strike off in search of adventure, adjusting their path as they go .... The following approach to wilderness exploration and travel provides a new overlay for the existing rules from the Dungeon Master’s Guide and the Player’s Handbook. They’re built around the idea that the players have a specific destination in mind as the party sets out for the day. They also require that you take a new approach to designing the wilderness regions of your campaign as a DM."
"This month, Unearthed Arcana wanders into the wilderness, with new ways to approach outdoor exploration.
"The rules for wilderness travel in chapter 5 of the Dungeon Master’s Guide and chapter 8 of the Player’s Handbook allow a DM to track a party’s progress for each hour of travel. Those rules work similarly to the rules for dungeon navigation, in that the players pick a direction and strike off in search of adventure, adjusting their path as they go .... The following approach to wilderness exploration and travel provides a new overlay for the existing rules from the Dungeon Master’s Guide and the Player’s Handbook. They’re built around the idea that the players have a specific destination in mind as the party sets out for the day. They also require that you take a new approach to designing the wilderness regions of your campaign as a DM."
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