UA: Your favorite variant?


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EyeontheMountain

First Post
kaomera said:
Martial rogue, the martial rogue, and also the martial rogue.

I'm a bit surprised so many people allow this. To me it is he most overpowered varient class I have ever seen.

But for me it is gestalt, my three person games(myself as DM included) have never been better. Most of the rest I have not used though there are a lot of good ideas in there.
 

SteelDraco

First Post
I loves me some craft points. My games don't tend to have a lot of down time, so the craft point mechanics made it viable for my players to take the item creation feats again. I was quite happy about that.

Oh, and whirling frenzy.
 


kaomera

Explorer
Cyberzombie said:
Not a bad choice at all. I'll take bonus feats over sneak attack any day. :)
EyeontheMountain said:
I'm a bit surprised so many people allow this. To me it is he most overpowered varient class I have ever seen.
Now if one of you would only inform my players of this! Until then, I guess only the Bugbears will get to enjoy the MRog goodness...
 

Nyaricus

First Post
I had my own version of Weapon Groups up and running here on EN World before I heard of the UA version. Since they, they have been influenced in part from the UA presentation of that idea, but I can thank Diablo II for introducing me to that concept :D


I love the racial paragon levels, the Paladin PrC, Battle Sorcerer, Specialist Wizards, the Bard varients and a few more.


Action Points. I'm not using these yet, but I want to :)


Gestalt. I haven't ran this yet, but boy do I want to :D


Magic Ratings. They make so much sense.


cheers,
--N
 

The Human Target

Adventurer
I love this book ever so much.

A lot of good ideas, even if I think a few of the actual rules are a wee bit wonky.

I've gotten a lot of use out of both the gestalt rules and the class defence rules.

And the "players role all the dice" variant is really big when I DM. I have players who whine about it, because they have to add more low numbers. But oh well, it frees up a lot more of my time at the table which makes for a better game.
 

Delta

First Post
Spontaneous Divine Casters. One of the few rules that makes things simpler instead of more complicated (esp. for new players), and assists game balance as well.
 

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