SAM
Small Abberation
Hit Dice: 1d10 (6hp)
Initiative: -3
Speed: 10 feet
Armor Class: 8
Attack/Grapple: -3/+20
Attack: Bite -3 melee (1d3-3 plus Freak out)
Full Attack: Bite -3 melee (1d3-3 plus Freak out)
Special Attacks: improved grapple, Freak out, scare DC 25, cause fear DC 25
Special Qualities: blindsight, scent
Saves: Fort +6, Ref -4, Will -4
Abilities: Str 5, Dex 4, Con 20, Int 1, Wis 3, Cha 0
Skills: sit +2, beg +7, Listen +1, climb -10, fetch +2
Environment:Old folks homes or single people's residences, Cable TV studios
Organization: Solitary
Challenge Rating: 1
Advancement: —
Level Adjustment: —
This repulsive creature although peaceful and seemingly harmless. It wiles away its day whuffleing around the residence looking for attention and food handouts.
Combat: If forced into combat Sam is a fearsome opponent indeed. Sam will relentlessly use its fear & scare ablilities to put opponents off. If Sam successfully bites an opponent, the opponent is automatically grappled. Once Sam bites it never lets go, each round a grapple check is made as if Sam had a strength of 30.
Freak Out: Grappled opponents have to make Will Save DC 25 each round of being grappled or suffer the effects of a Phantasmal Killer.