Afrodyte
Explorer
To what extent is it true that, in D&D at least, if something is ugly, it's probably evil? As a corollary to that, to what extent does D&D support the idea that a character who is charming, insightful, and regal is likely to be good whereas the one who is gruff, socially awkward, and smelly is likely to be evil? To what extent is this trend understandable or justifiable? What about good/evil outsiders? In your games, does their appearance indicate their natures? What about celestial and infernal templates and races? Would players be able to draw conclusions like: "Hm. Agile. Clever. Red eyes, smells a bit like smoke, not too good-looking. Definitely not a people person. Must be a tiefling" or "sleek and beautiful with a glow. Must be a celestial"?
If you somehow buck this trend, I'm also interested in knowing how you do it. Do you make evil characters all the more endowed with personal magnetism and social skills? Do you make your infernals as charming, socialable, and magnetic as the celestials? Do you deliberately play with the idea that you cannot judge a book by its cover?
Everything above does not apply to illithids because the idea of brain-eating, squid-faced aliens is strangely appropriate.
If you somehow buck this trend, I'm also interested in knowing how you do it. Do you make evil characters all the more endowed with personal magnetism and social skills? Do you make your infernals as charming, socialable, and magnetic as the celestials? Do you deliberately play with the idea that you cannot judge a book by its cover?
Everything above does not apply to illithids because the idea of brain-eating, squid-faced aliens is strangely appropriate.