zen_hydra said:
Hello again matey!
zen_hydra said:
Maybe it has been to many years since I dusted the core book off and read it (The Primal Order, that is), I was thinking, that at least at the lower end, mortals could be a threat to primal using entities (gods).
As best I can recall (off the top of my head), once something is primally backed it is pretty much an auto trumping of mortals.
zen_hydra said:
I think that the hierarchy was godling, demigod, supported demigod, and on up to UBER GOD.
The hierarchy was stacked well enough in and of itself, but that did little to facilitate mortal-immortal interaction.
zen_hydra said:
The rules seemed to be made to be "meta" rules, in that they could be layed down over many different systems.
Well the key to that is to create something extreneous to all systems that works in tandem with these systems. The worship points system works in this fashion as well. You could use it with any rpg with minimal if any changes.
zen_hydra said:
If I recall, the creatures in TPO: Pawns were supposed to be on par with the type of epic nasties you have cranked out (when you did the conversions to AD&D these things were epic nightmares and some of them had primal energy; thus making the at least godlings).
The Pawns book was weird because I couldn't see even the most powerful monsters therein taking on any of the deities in the Knights book. It was a cool epic bestiary, but the monsters were not very challenging to TPO immortals as I recall.
zen_hydra said:
The similarities I see/saw between TPO and your project are the scale (going from where mere mortal ends and epic/divine begins up to Over-Power),
...yeah but I don't stop at Over-power, I go all the way*.
*[dons Austin Powers voice] Yeah baby!
zen_hydra said:
both projects seemed to start with the bestiary (I am pretty sure Pawns was published before TPO), and most importantly that there is a quantifiable yard stick on godly power-level.
To be honest I would have rather had my main rules book out first, but I am not going to change the schedule at this juncture.
zen_hydra said:
Please, smite me if I am wrong.
Thats not a good idea, I have Cosmic Smiting.
zen_hydra said:
It was like this quote from the movie Pi (which I found quite enjoyable):
Sol Robeson: "Hold on. You have to slow down. You're losing it. You have to take a breath. Listen to yourself. You're connecting a computer bug I had with a computer bug you might have had and some religious hogwash. You want to find the number 216 in the world; you will be able to find it everywhere. 216 steps from a mere street corner to your front door. 216 seconds you spend riding on the elevator. When your mind becomes obsessed with anything, you will filter everything else out and find that thing everywhere."
I'll have to check that movie out.
zen_hydra said:
I am not obsessing but perhaps I am seeing similarities, because I loved TPO (back in the day) and I want your project to be as good (if not better, since it is focused on only one game system).
If I didn't think it was going to be the best Immortal Rules ever I wouldn't even bother trying. Same with the Epic Bestiary, although thats so big now that you'll have to wait until you see all three volumes to encompass the full effect of it.
zen_hydra said:
Anyway thanks for the response, and I hope to see more of your work soon.
The revised Bestiary has been taken up a notch, so watch out for those monsters...if you thought the Neutronium Golem was tough before...