Kaiyanwang
Adventurer
Enemies go down in one hit at level 1 anyway, so what's that really matter? A monk can win two checks which are definitely not guaranteed and give someone the pinned condition. My Greatsword Fighter can hit and deal 2d6 +6 damage and give someone the dead/dying condition.
As you go up with level, things go better. You can mix it up with qinjong for true strike, and even with weapon master or four wind.
Unless I am wrong (check!) rerolled check, additional standard actions and stuff add more awesome. You just must realize is a melee controller.
Since you add wisdom to the maneuver, you have reasons to pump it and then have a decent DC of Touch of Serenity and Stunning Fist.
And now see a monster Grab the Monk, cause AOO unexpectedly, and being forced to a SoL will save.