Philotomy Jurament
First Post
What are you using for unarmed combat rules in your OD&D, Classic D&D, or AD&D game?
I know of the following:
Of those, I like the first and the last best, I think. I'm not sure, though. I'm more concerned about a good way for handling grappling and overbearing, and less concerned about punching/kicking (which is similar enough to regular combat that the standard system can handle it). I want something relatively simple that can handle multiple participants without completely throwing logic out the window. Is there such a beast?
Edited to add:
I know of the following:
- The unarmed "overbear" example from the D&D FAQ in The Strategic Review Vol. 1, No. 2
- "Brawling: the easy way 'out' in D&D" (Dragon No. 11)
- "How to Finish Fights Faster" (Dragon No. 83)
- 1E Unarmed Combat Rules from the Dungeon Masters Guide
- 1E Weaponless Combat Rules from Unearthed Arcana
Of those, I like the first and the last best, I think. I'm not sure, though. I'm more concerned about a good way for handling grappling and overbearing, and less concerned about punching/kicking (which is similar enough to regular combat that the standard system can handle it). I want something relatively simple that can handle multiple participants without completely throwing logic out the window. Is there such a beast?
Edited to add:
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