KaasManiak
First Post
Hello,
I've got a problem balancing encounters for my DnD group.
First of all let me introduce you to my group:
(all players are lvl 24)
Player 1:
HUGE powerplayer.
Playes a fighter.
His defences aren't lower then 44.
("Playing a defender is all about defences, so i don't put my feats etc in non-combat encounters, all i have to do is stand and not die")
Player 2+3+4:
Regular players, but they had to improve their defences to compare with player 1.
Defences around 40+
Player 5:
Plays a wizzard, his defences are around 30/35.
As you can see the defences between player 1 and 2 are not very alike.
The encounters i've presented them haven't been very challenging. In my mind i have to think of the wizzard, which i will hit at 90% of the time, and the fighter which i will hit 10% of the time, and will resist 50+% of my damage.
Does anyone have any idea how i can balance the encounters, without having to kill the wizzard but still make my players sweat?
Greetings,
KaasManiak
I've got a problem balancing encounters for my DnD group.
First of all let me introduce you to my group:
(all players are lvl 24)
Player 1:
HUGE powerplayer.
Playes a fighter.
His defences aren't lower then 44.
("Playing a defender is all about defences, so i don't put my feats etc in non-combat encounters, all i have to do is stand and not die")
Player 2+3+4:
Regular players, but they had to improve their defences to compare with player 1.
Defences around 40+
Player 5:
Plays a wizzard, his defences are around 30/35.
As you can see the defences between player 1 and 2 are not very alike.
The encounters i've presented them haven't been very challenging. In my mind i have to think of the wizzard, which i will hit at 90% of the time, and the fighter which i will hit 10% of the time, and will resist 50+% of my damage.
Does anyone have any idea how i can balance the encounters, without having to kill the wizzard but still make my players sweat?
Greetings,
KaasManiak