We had our first 4th Ed game last night (via Fantasy Grounds with my 2 players who DIDN'T go to Gencon) and we had 1 major rule question that came up.
I think these are the options you have when go you below 0:
1. Roll your Death Save and hope to roll a 20.
2. Have a Cleric cast a Heal type prayer on you.
3. Have a Leader type hit you with an Inspiring Word triggering your 2nd Wind and a healing surge (assuming you haven't used the first and still have some of the second) bringing you to 0 + your surge number of HP's.
4. If you ARE the groups only Leader (as happened last night) you need to hope someone with a Heal skill can make a DC 10 skill check to trigger your 2nd Wind and a healing surge (again assuming you have both).
5. If you don't have your 2nd Wind left you need to hope that same character above can make a DC 15 Heal skill check to stabilize you.
6. I think there is something about if you are granted a heal surge but have none left you are brought to 1 HP.
Is that right? We were not sure how surges ect worked on the Warlord while he was down.
Thanks,
rv
I think these are the options you have when go you below 0:
1. Roll your Death Save and hope to roll a 20.
2. Have a Cleric cast a Heal type prayer on you.
3. Have a Leader type hit you with an Inspiring Word triggering your 2nd Wind and a healing surge (assuming you haven't used the first and still have some of the second) bringing you to 0 + your surge number of HP's.
4. If you ARE the groups only Leader (as happened last night) you need to hope someone with a Heal skill can make a DC 10 skill check to trigger your 2nd Wind and a healing surge (again assuming you have both).
5. If you don't have your 2nd Wind left you need to hope that same character above can make a DC 15 Heal skill check to stabilize you.
6. I think there is something about if you are granted a heal surge but have none left you are brought to 1 HP.
Is that right? We were not sure how surges ect worked on the Warlord while he was down.
Thanks,
rv