D&D 5E Undead Apocalypse!


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Fradak

Explorer
Tycho called once more to his Master, asking for power. Then, channeling the energy, he targeted the bow of the enemy ship and opened a gateway to a dark plane engulfing the undead in a pitch black sphere filled with a cacophony of demons who call out the sins of the once living creatures. They should have some difficulties to board our ship now, he thought.

OOC: Tycho waits for Bunny AOE then casts Hunger of Hadar on ship 2 to not block his line of sight.
If it's possible, Tycho tries to casts the sphere in order to engulf their ship and the area were they would board us on our ship. This way, the undead start they turn in the void (on their boat) and should end it still in the area (on our boat). They are blinded and it's a difficult terrain.
Hunger of Hadar:
2D6 = [5, 1] = 6 (Cold Damage)
2D6 = [1, 3] = 4 (DEX 13 or Acid Damage)

[..]A 20-foot-radius void appears on a point you choose. Its filled with whispers and slurping that can be heard up to 30 feet away. No light can illuminate the area, and creatures fully in it are blinded. The void's area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn there must succeed on a Dexterity save or take 2d6 acid damage.[..]

[sblock=StatBlock]HP: 60/60 HD: 6/6d8+2
Dark One Blessing: 9/9 Temp Hp
AC: 15
PP: 13
Dark One's Own Luck. 1/1
Spell slots:
3 rd: 1/2
Concentration: Hunger of Hadar


Equipment:
Health Potions: 0/0
Coins: 0
[/sblock]
 
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Shayuri

First Post
Bunny bursts into laughter as she is protected from the power of the undead captain and breaks into a loopy little dance there on the deck of the ship. Flames trickle out of the sleeves of her blouse and creep up her arms like veins. With each swoop of her hands, fires leap out to swirl ominously in the air just over her head.

"To everything burn burn burn," she singsongs, adding to the gathering conflagration. "Don't need a reason, burn burn burn. And a fire for every purpose you can think of..."

She then vaults off the mast, up high enough to deliver a swift kick to the churning mass of devastation that's formed there. It's sent streaking away from her, leaving a long line of thick black smoke in its wake. It reaches the ship where the masses of undead are lining up to board, and explodes into a thousand smaller fireballs, that then ALSO explode...saturating the enemy deck!

"I can't believe I'm getting paid for this," the gnome sighs dreamily as the flash from the blast washes over her. That eerie light seems to get trapped in the pupils of her eyes.

Her raven, Mefy, alights on her shoulder and cawps, "You're getting paid?"

"Shut up."

She then puts the mast between herself and the boarders, hoping to get some cover from the counterstroke.

(DC 15 Dex saves or 35 damage! Half on success.)
FAHRBALL: 8d6 35
 

tglassy

Adventurer
The massive fireball sails through the air, slamming against the ship, spreading fire everywhere.

OOC: Dex saves.

Captain - Presumably at the bottom of the ocean
Revenant 1 - Injured [roll0]
Wight 1 - Nearly Dead [roll1]
Wight 2 - Badly Injured - Turned [roll2]
Wight 3 - Badly Injured [roll3]
Skeleton Crew - Down to half crew [roll4]
 

tglassy

Adventurer
The fire washes over the deck, and the three Wights scream as their bodies fail them, falling into ash, with bits and pieces surviving the flames to be charred husks.

The Revenant takes the brunt of the blast, his skin blackened and charred, but he is still able to attack.

The crew is now a skeleton crew...no pun intended. They have enough skeletal minions to run the ship, but only just.


OOC: Bad Guy's Turn!

Ship 1!

The last remaining Revenant on the ship turns to Bunny, glaring at her. Fear and awestruck terror attempts to invade her mind (Make a Wisdom Save.)

The skeleton crew is having some difficulty keeping the ship near your ship, and it appears that Bunny's fireball destroyed the ropes that were connecting the two ships.

[roll0]

They are barely able to keep the ship next to yours.

Ship 2!
Still being a good 5 feet from the party's ship, the combatants of ship 2 are completely blind, and take 6 damage each.

Currently, only one rope is being pulled, by Revenant 2. Revenant 1 and Wight 3, the only Wight not Turned, try to throw their ropes on to the ship, to pull the ship closer, but seeing as they cannot see the ship, they have disadvantage.

[roll1] or [roll2]
[roll3] or [roll4]

Miraculously, both ropes attach to your ship, and the three undead manage to pull the ship closer. They do, however, end their turn and take the additional Acid damage. The Wight seems to feel the extra damage much more than the Revenants.

OOC: You guys just might pull this off.


The squid faced captain makes a few arcane gestures, and slimy, swirling tentacles erupt on the party's ship, reaching for the party members!

OOC: Everyone make Dex saves! DC 16. Failure results in [roll5] bludgeoning damage and being restrained by the tentacles. Restrained can still attack, but can't move and has disadvantage on attack rolls.
 

tglassy

Adventurer
OOC: Here's where we stand:

Both ships are touching, but Ship 1 is floundering.

Ship 1 - Touching your ship.

Captain - At the bottom of the ocean
Revenant 1 - Badly Injured
Wight 1 - Ash
Wight 2 - Ash
Wight 3 - Ash
Skeleton Crew - Down to a quarter crew

Ship 2 - Touching your ship, and no combatants to stop them. They will board next round.

Captain - Uninjured
Revenant 3 - Barely Injured
Revenant 4 - Barely Injured
Wight 4 - Turned
Wight 5 - Turned
Wight 6 - Injured
Skeleton Crew - Uninjured
 



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