Undead Origins

Voadam

Legend
Asuang: Shapechanging Horrors

Asuang: Shapechanging Horrors
4e
Tianak: The tianak are tiny undead created from infants and the unborn and given a profane hunger for human flesh.
Other asuangs take this connection to ghouls a step further, using their blood as a component in a foul ritual. They take the corpse of an infant, be it stillborn or taken forcibly from the womb of its dead mother, and infuse their foul blood onto the tiny corpse. The result is a tianak, a miniature ghoul that inherits the asuang’s shapechanging ability.
The ritual transforms them so that they appear to be around the same size as a child that can already crawl. Curiously, they also possess a stunted leg in this form. Those well-versed in the art of ritual casting believe that he stunted leg is the cost of the slight growth spurt.
Tianak Swarm: From time to time, the tianak finds others of its cursed kin. These tianaks form into a tianak swarm, and are more straightforward as a group compared to when they act alone.
Ghoul: An asuang’s taste for humanoid entrails makes them highly susceptible to becoming ghouls.
 
Last edited:

log in or register to remove this ad

Voadam

Legend
Blackdirge's Dungeon Denizens

Blackdirge's Dungeon Denizens
4e
Ash Guardian: An ash guardian is a creature of dust, earth, and ash created when soil is fouled with the remains of innocent victims burned en masse. The angry spirits of the slain infest the earth itself with an unimaginable thirst for revenge, ultimately congealing into a single entity capable only of hate and evil.
An ash guardian is a creature filled with dark energy of the Shadowfell. It is a terrible amalgamation of many tortured souls, their deaths combined into a single note of shrieking anger and pain.
Bone Swarm: Created from failed necromantic experiments or arising spontaneously from ossuaries and bone yards, bone swarms are writhing masses of bony debris.
Bone Swarm Grave Swarm: Grave swarms are the result of terrible amounts of necromantic energy released in an area with many corpses or skeletons, such as a battlefield or graveyard.
Deathwarg: They are created by powerful necromancers, and are often used to hunt down and kill the enemies of their masters.
Deathwargs are undead wolf-like creatures created via an obscure necromantic ritual. Although mortal warlocks and wizards are capable of creating deathwargs, they usually serve powerful undead spell casters, such as liches and vampires.
Deathwarg Wightwarg: ?
Deathwarg Lichwarg: ?
Flayed Horror: Flayed horrors are undead created by particularly evil and cruel necromancers to serve as guardians or bodyguards. The process of creating a flayed horror requires a living, humanoid victim, who is slowly and torturously flayed alive. The terrible pain and horror suffered by the victim, as well as no small amount of necromantic energy, is combined to provide the spark of undeath necessary to animate the flayed horror.
Flayed horrors are created through a horrific necromantic ritual called the flensing. The unfortunate individuals forced to endure this ritual are slowly flayed alive, and just before death, their bodies are infused with necromantic energy. This process creates a skinless, undead abomination, wracked with constant pain, and eager to replace its lost skin with that of humanoid victims.
Undead: As often as not, a disaster that creates the living tear or living catastrophe also creates a large number of undead; the only creatures that can truly tolerate the aura of pain and grief generated by the ooze-like horrors.
Ghoul: The price for Malotoch’s aid is steep; some whom she saves are allowed to live with merely their souls as payment, while others are transformed into ghouls or rooks as part of the exchange.
Shambling Skullpile: A shambling skullpile is an undead monstrosity formed from the many skulls of ritually sacrificed creatures. The horror and torment of these sacrificed victims form a maelstrom of psychic energies, which take a physical form by animating and possessing skulls into a rough humanoid form.
Xochatateo: Xochatateo are filthy undead humanoids, created from the sacrificial victims of particularly vile and bloodthirsty cults. Each bears a similar wound upon its chest, where its still beating heart was cut from its body just before the death of its corporal form. For some reason, the xochatateo lives on; a tormented creature cursed to exist between the realms of life and death, constantly seeking the hearts of the living to replace the one that once beat within its chest.
It is unclear as to exactly why the xochatateo are created. Some scholars argue that they are created when a sacrifice ritual is conducted incorrectly; others believe that they are created when the subject being sacrificed simply refuses to die. A few cynics even believe that xochatateo are nothing more than a cruel god’s joke. Regardless of the reasons why the undead creature is created, there is no disputing how they come into existence: During a sacrifice ritual, when the still-beating heart is ripped from a humanoid creature’s chest, for some reason that creature does not die. Instead, it is reborn as a cruel, savage creature with a taste for mortal flesh.
Greater Xochatateo: ?
 
Last edited:

Voadam

Legend
Blessed by Poison

Blessed by Poison
4e
Undead: Black skull spiders are infused with negative energy, and may animate and control a limited amount of undead.
Goblin Zombie: Black skull spiders are infused with negative energy, and may animate and control a limited amount of undead (in this case four goblins zombies).
 
Last edited:

Voadam

Legend
Castoffs and Crossbreeds

Castoffs and Crossbreeds
4e
Wicht: The first wicht were a legion of notorious robbers and bandits who became undead together through the curse of a slain high priestess. The cleric witnessed the pillaging of her city, the raping of her church, and the defiling of her own body with stoic silence that made the raiders uneasy. Then, with her dying breath, she punished them and their descendents with a fate worse than death.
Wicht are able to breed with humans and some demihumans and humanoids, resulting in rare wicht being born rather than created.
 
Last edited:

Voadam

Legend
Child of the Dawn

Child of the Dawn
4e
Rot Slinger: ?
Giant Mummy: ?
Abyssal Ghoul Myrmidon: ?
Larva Mage: ?
Nightwalker: ?
Lich Eladrin Wizard: ?
 
Last edited:

Voadam

Legend
Claw Claw Bite 18

Claw Claw Bite 18
Pathfinder 1e
Undead: Of course, if they do happen to die in the night on Pellatarrum, there is an increased chance the victim will return as an undead.
Battles at night on Pellatarrum will carry greater casualties for both sides, with the increased possibility of the dead coming back as undead.
Only an idiot fights the undead at night on Pellatarrum. They are stronger, do more damage, and have increased chances of turning you and your friends into abominations.
Ghost: On a related note, if you're caught outdoors at night, don't bang on the door asking to be let in. You won't be, because you're clearly an undead who wants to feast on the souls of those indoors. If you're still alive in the morning, they'll take you to the local church for healing, because if they take you in, and you die later that night, you might return as a ghost and blame them for your death.
Drelnza, Vampire Warrior Maiden: ?
Suffering Soul: ?

4e
Drelnza, Vampire Warrior-Maiden: ?
 
Last edited:

Voadam

Legend
Combat Advantage 9 Revenant

Combat Advantage 9 Revenant
4e
Undead: Revenant Paragon Path
Revenant Paragon Path Prerequisite: Con 13. Your character must have died prior to gaining this path.
 
Last edited:

Voadam

Legend
Combat Advantage 13 Dark October

Combat Advantage 13 Dark October
4e
Ghosts of Tieflings Past: Our worlds are inhabited by ancient kingdoms, lost ruins, and crypts of the walking dead - emblems of a forgotten past still seeping into our present campaigns. We never forget the paths of the dead and those who remain behind to guard these entrances, these wards connecting the shadowy realm of Death to the vibrant land of the Living. While some do so willingly, others cannot break themselves from the bonds of the past and remain as haunting spirits eternally locked in our world.
The area pulses with necromantic energy. If the hero makes an active check and is a follower of the Raven Queen, the presence of her exarchs flavor the energy. The necromantic energy is not necessarily evil, but it is warped into believing it must fight to be released.
There is definitely a portal to the Shadowfell that does not seem to be working. It seems to be in stasis, holding back portions of the energy required of the Shadowfell from those that seem to have fallen in battle here.
2,500 years ago a great battle took place here between a tiefling army and a massive beast from the Elemental Chaos. Tradition and epic poetic sagas tell of a rift that opened into the world from there and unleashed a powerful behemoth, larger and stronger than any dragon. The beast was defeated, but destroyed not just the entire tiefling army, but the nation that sent them to defeat it.
Tiefling Revenant: ?
Revenant Tiefling Sergeant: ?
Revenant Tiefling Officer: ?
Revenant Tiefling Commander: ?
Tiefling Shadow Revenant: ?
Revenant Tiefling Warlord: ?
 
Last edited:

Voadam

Legend
Creature Collection - A Compendium of 4th Edition Monstrous Foes

Creature Collection - A Compendium of 4th Edition Monstrous Foes
4e
Acid Shambler Ghoul: The acid shambler is one of many horrors spawned in the aftermath of the Divine War. The shamblers are corpses brought back to horrific, agonizing life by a strange transformation of their blood. The thick reddish-black ichors that surge through their dead veins both animate and deteriorate them, eating them from the inside out due to the highly acidic properties.
Ghoul Hound: ?
Ghoul bloodhound : ?
Ice Ghoul: Legends say that a man who dies in the snow cursing the goddess of the bitter arctic winds will rise again on the night of the full moon, hungry for warm, raw flesh to fill his shrunken belly.
Ice ghouls are the frost-rimed remains of travelers who starved to death in the blizzards of the north, undead creatures with pale white skin and withered flesh.
Ice Ghoul Reaver: ?
Poisonbearer Ghoul: The poisonbearer is yet another undead creation of the Ghoul King, lord of the Isle of the Dead.
Overghast Ghoul: Theories about overghasts’ origins abound. Most scholars believe that they were created spontaneously by explosions of necromantic energy near the end of the Divine War — the same energies that are thought to have created the fearsome Isle of the Dead. While these notions have not been confirmed, it is known that on occasion an ordinary ghast can be transformed into one of these creatures, and that they are most common in southern Termana, near the Ghoul King’s island realm.
Undead Ooze: The undead ooze is created when an ooze of any other sort violates the grave of a restless and evil soul: A malevolent spirit, still tied to the rotting flesh consumed by the ooze, occasionally enters it. This is the last meal the ooze takes as a living creature, as it is changed into a thing of undeath and filled with a hatred of the living, as well as a fiendish low cunning.
Bone Horror: A bone horror is not technically a skeleton. Its "body" is a mix of humanoid and sometimes animal skeletons. No one knows what dark magic created these monsters. They are thought to arise from the grisly remains of scattered battlefields where large amounts of necromantic energy have been used. Yet some rumors claim that they were made when a wizard's experiment went catastrophically wrong; others suggest that they are the remains of mortals cursed by a vengeful power for wrongs committed against the gods.
Bone Lord: ?
Burned One: The faithful of Vangal are granted power and strength, but woe to the servant who turns his back upon his dark god or who commits sacrilege in his quest for power. If captured, these unfaithful ex-priests are subjected to a ritual which leaves them nothing but a burned husk, destined to roam the earth tormented in an agony of eternal flames.
Shackledeath: ?
Thunderbones: These intimidating creatures appear in many of the homes and workshops of accomplished necromancers, particularly those of Hollowfaust. Although the ritual involved in their creation is complex, the concept itself is simple: cover a large animated skeleton with rune-covered iron, and bestow magical abilities upon its bladed claws.
Slarecian Ghast: Some say that when the Slarecians were set upon by both gods and titans, the only way that ancient race could survive was to kill themselves rather than suffer eternal torment. Stories diverge from there: Some say that Slarecian ghasts and shadows are all that remain of a great civilization, while others attest that such creatures are but a sampling of undead Slarecians that thrives beneath the ground.
Regardless, there is little dispute that the ghasts were once Slarecians.
Slarecian Shadow: Some say that when the Slarecians were set upon by both gods and titans, the only way that ancient race could survive was to kill themselves rather than suffer eternal torment. Stories diverge from there: Some say that Slarecian ghasts and shadows are all that remain of a great civilization, while others attest that such creatures are but a sampling of undead Slarecians that thrives beneath the ground.
Slarecian shadows are thought to have been spies or assassins for their people, but this role cannot explain why they are still encountered and, evidently, still spy on others.
Slarecian Shadow Lord: ?
Slon Gravekeeper: ?
Alley Reaper Specter: An alley reaper is the spirit of an assassin or cutthroat who died with blood on his hands. Belsameth, considering that person particularly ruthless, cunning, and deceitful, gave him an extended lease not on the world, but on life.
Dread Reaper Specter: ?
Specter Swarm: ?
Unhallowed: Sometimes, perhaps once in a hundred years, a child is born bearing signs that he or she is beloved of the gods. She may be stronger, smarter, swifter, or more beautiful than any other child. Above all, she is gifted with abundant blessings and is clearly destined for greatness in the fullness of time. These souls go on to become mighty warriors, legendary paramours, golden-hearted scoundrels, or righteous holy men, meant to share their talents with those in need. It is a fundamental truth of the universe that the gods expect much of those to whom they give the greatest gifts.
Sometimes that trust is betrayed. With a single act, a blessed individual turns her back on sacred pacts and heeds instead the call of self-interest. Usually, once this hero loses her way, using her mighty skills to indulge her dark desires, there is no turning back: Such a violation of sacred trust earns the eternal enmity of the gods. When such a fallen soul reaches the end of her life, nothing but an eternity of torment awaits her.
Faithless Knight: The faithless knight was once a bold and noble warrior who, in a moment of rashness or passion, committed an act of terrible cowardice or dishonor so great that it violated the most essential tenets of his deity’s faith. Now the deathless blackguard travels the world spreading terror and pain, drowning innocent kingdoms in blood and leading young knights to their doom.
Unhallowed Knight: ?
Unhallowed Champion: ?
Forsaken Priest: There is no greater crime in the eyes of the gods than that committed when a servant of some holy sect forsakes her vows and uses her influence to lead innocent members of the faith down paths of corruption and iniquity. The forsaken priest is a creature who has betrayed the highest offices of her god and, since that time, has been a force for evil and temptation.
Treacherous Thief: The treacherous thief was cursed by the gods for betraying those who trusted him, all for the sake of nothing more than petty greed: He used his skills to steal from those who had almost nothing to call their own, simply for the joy of taking what did not belong to him. He murdered people for nothing more than a handful of coins. And now, in death, there is no treasure in the world great enough to buy his way out of damnation.
Wraith: Unquestionably the most frightening aspect of any wraith is its ability to create new wraiths from its slain victims.
Mist Walker: ?
Mist Haunter: ?
Blood Zombie: Blood zombies are the undead remains of sailors who died on the Blood Sea.
Carcass: Gathered and created from the fallen ranks of the Ghoul King's most stalwart enemies, these undead atrocities have been denied any hope of a dignified death, instead corrupted into some of the most grotesque of the Ghoul King’s slaves.
Bloated to an obscene size by the fell magics of the Ghoul King, carcasses are grossly obese. Jagged horizontal incisions, through which all their internal organs are removed, split their distended abdomens into gaping maws, leaving the creatures nothing more than gigantic rotting husks. Once the bodies are magically and surgically altered, they are then reanimated and sent out against the Ghoul King’s foes.
Carcass Spawn: ?
Chrdun-Slain: The god Chardun, the Great General, awards distinguished soldiers and units the gift to carry on their wars after death; Chardun-slain normally rise one full year after their mortal deaths, though, apparently at the behest of the Great General, to resume whatever assignment cost them their lives, be it laying siege to a town, guarding a bridge, or winning a battle.
Chardun-Slain Warrior: ?
Chardon-Slain Captain: ?
Tattooed Corpse: The sorceresses of Albadia are said to have perfected the arcane practice of tattoo magic. What is less known is the darker side of this skill, now widespread, in which tattoos are drawn by necromancers or tribal shamans to inscribe enchanted patterns upon reanimated corpses. These enhanced zombies are often sold to wealthy clients for use as guards.
Tattooed Corpse Mage: ?
Soulless Creature: Prerequisite: Humanoid or magical beast.
 
Last edited:

Voadam

Legend
Critter Cache 5: Daemons

Critter Cache 5: Daemons
4e
Necrodaemon: Necrodaemons are created with soul larvae that have been infused with necrotic energy. These undead larvae are then submerged in the Sea of Thalassaima, where the divine and elemental energies flowing in the bloody sea act as a catalyst, causing the larvae to undergo a swift transformation into a fledgling necrodaemon.
Necrodaemon Soulstalker: Necrodaemons that please their masters may be rewarded with an infusion of soul energy that transforms them into necrodaemon soulstalkers.
 
Last edited:

Remove ads

Top