Creepy Creatures Bestiary of the Bizarre
Creepy Creatures Bestiary of the Bizarre
Pathfinder 1e
Bay-Kok: ?
Bone Druid: A bone druid is most often formed when a powerful druid dies in the process of corrupting, or with a great hatred of, the natural powers she once revered.
Ectoplasmic Stalker: Created by the lich Varquil while researching the creation of what would become the obitu, ectoplasmic stalkers are hardy undead soldiers.
Feymocker: Feymockers are created by evil fey or fey-blooded sorcerers in a perverse ritual. They are infused with the twisted sense of humor natural to their creators, along with a hatred for good aligned fey.
Fleshwarper: Any humanoid killed or reduced to 0 Charisma by a fleshwarper raises as one within 1d6 rounds.
Ghoul Sovereign: It is believed that exceptionally evil and depraved humans are cursed to become sovereign ghouls after death.
Gibbering Terror: Gibbering terrors are distilled evil essence, left over from the ending of a great malevolence
Hoard Haunt:
Hoard haunts are the result of a numistian's innate connection with commerce degrading into pure greed. Once embraced by death, the mystical coins that make up the creatures blood instead coalesce into a pile of gleaming treasure. The numistian's consciousness inhabits these now purely physical coins.
Horsewraith: Any pack animal slain by a horsewraith's energy drain will rise as a horsewraith itself in 24 hours, unless the corpse is blessed.
These tragic creatures are formed from their master’s cruelty.
Despite their name, almost any domesticated pack animal may become one of these undead.
Leatherbound: Leatherbound are the twisted creations of necromantic magic. A living humanoid is bound in wet, oil and unguent soaked leather sheets, which are then twisted tight with iron rods, and left to dry. Create undead is then cast as the victim suffocates and is constricted to death.
Leatherbound Black: Wrapped in black leather inscribed with glowing arcane runes
Leatherbound Spiked:
This leatherbound is riddled with iron spikes and studs, thus increasing its combat prowess.
Corpsehanger Tree: When a tree is used for hangings over the course of decades, some of the vengeful souls that died there enter the heart of the tree, instead of heading for their just rewards. In time, with enough evil or angry spirits infesting its wood, the tree dies, and the spirits within it animate it as an undead mockery.
Undead Gang: An undead gang may be formed wherever large numbers of souls perish in anger, fear, and pain. These spirits combine into a hateful being that exists simply to destroy.
Wight Marquis: Very rarely, a wight is spawned whose will is strengthened instead of weakened with the transformation to being unliving creature. These creatures are known as marquis wights.
:Wight Shadowfang Any humanoid slain by a shadowfang wight's energy drain becomes a shadowfang wight in 1d4 rounds.
Any humanoid killed by the sword Shadowfang's energy drain rises as a shadowfang wight in 4 rounds.
Zombie Assassin: ?
Ghoul: Creatures below 5 HD within the cone of a plague dragon's deathless breath instantly die, and reanimate as ghouls under the dragon's control.
Any humanoid that is two weeks or less dead within the sovereign ghoul's aura rise as a ghoul under its complete command in one round.
Any humanoid killed by a corpsehanger's energy drain or constrict attack becomes an undead creature within 1d4 rounds, unless it is cut down and the corpse blessed. A zombie will be created 70% of the time, a ghoul 20% of the time, and a wight 10% of the time.
Skeleton: A bone druid may animate the corpses of animals with but a touch, raising them as zombies or skeletons, depending on the condition of the body.
Spectres: Creatures from 13+ HD within the cone of a plague dragon's deathless breath must make a Fortitude save or die and reanimate as spectres.
Wight: Creatures from 6-12 HD within the cone of a plague dragon's deathless breath must make a Fort save or die and reanimate as wights.
Any humanoid killed by a corpsehanger's energy drain or constrict attack becomes an undead creature within 1d4 rounds, unless it is cut down and the corpse blessed. A zombie will be created 70% of the time, a ghoul 20% of the time, and a wight 10% of the time.
Any humanoid slain by a marquis wight's slam attacks, or its aura become a wight in 1d4 rounds.
Zombie: A bone druid may animate the corpses of animals with but a touch, raising them as zombies or skeletons, depending on the condition of the body.
Any creature reduced to 0 Wisdom by a gibbering terror's babble rises as a zombie under its control in 1d3 rounds.
Any humanoid killed by a corpsehanger's energy drain or constrict attack becomes an undead creature within 1d4 rounds, unless it is cut down and the corpse blessed. A zombie will be created 70% of the time, a ghoul 20% of the time, and a wight 10% of the time.