Undead Origins


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Voadam

Legend
The Skaldwood Blight
Pathfinder 2e
Undead: ?
Ice-Ghost: ?
Vampire: If a creature dies after being reduced to 0 HP by [a vampire count's] Drink Blood, the vampire can turn this victim into a vampireby donating some of its own blood to the victim and burying the victim in earth for 3 nights.
Vampire Spawn Rogue: ?
Vampire Count: ?
Vampire Minion: ?
Stolcht, Vampire Mastermind: ?
Shadow, Full-Fledged Autonomous Shadow: When a creature's shadow is pulled free by [a shadow's] Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably clumsy 2. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow.
Shadow Spawn: When a creature's shadow is pulled free by [a shadow's] Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it.
Mokillan Vetch, Lich: ?
Ghost Mage: ?
Graveknight, Graveknight Bodyguard: ?
Aquatic Warsworn: ?
Aquatic Warsworn, Several Storm Giant Corpses Lashed Together, Lashed Corpses: ?
Warsworn: Further proof is soon at hand: because the gelugons didn’t return, the cult has sent one of their dread executioners, a red reaper, to finish the job. This armored figure strides into the almshouse, intones, “No survivors,” and utters a litany in Infernal that causes the dead in here to rise as a warsworn.
Skeletal Champion: ?
Banshee: ?
Skulltaker: ?
Skulltaker, Wise Yet Wicked Creature: ?
Elite Warsworn: ?
Demilich: ?
Grim Reaper: ?
Lesser Death: ?
Elite Skulltaker: ?
Elite Banshee: ?
 
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Voadam

Legend
Tome of Divinities (50 Pathfinder 2nd Edition Gods)
Pathfinder 2e
Undead, Undead Creature: ?
Intelligent Undead Who Was a Noble Soul in Life, Noble Dead: ?
Reformed Undead: ?
Intelligent Undead: ?
Unintelligent Undead: ?
Powerful Banshee: ?
Typho, Ghost: ?
Good-Aligned Lich: Religious leaders [of the Church of Mortis] who are deemed to be saintly are resurrected as good-aligned liches.
Vampire: ?
Vampire, Creature of the Night: ?
Intelligent Zombie, Religious Zombie: This large faith [of the Church of Mortis] believes that this life is a test, and those who are just in this world will be rewarded in the next. A radical sect took over in the early years, thanks to a political alliance it had, and shifted the worship of Mortis from a healing deity and a psychopomp to a deity of the sacred dead. Now, once someone commits an act of extreme piety (or when they are believed to be at their most pious) they are killed, both ritually and literally, before being reanimated as an intelligent zombie for a sort of religious second life. These zombies decay over time and will eventually pass on but it is believed that this religious second life “locks in” the status of their soul at the time of death and their wandering form becomes a religious zombie – often serving as priests and gurus for the living to guide them towards a better life. People of particular piety are called back by their necromancer-priests for spiritual guidance in trying times.
 
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Voadam

Legend
Wayfinder #21
Pathfinder 2e
Knighthaunt: The fall of Lastwall and the rise of undead throughout the Gravelands have had strange effects hidden even from the greatest of Golarion’s researchers and wizarding minds. The knighthaunt, named thusly by the Knights of Lastwall, is one such unexpected necromantic oddity. Knighthaunts rose where the most honorable of Lastwall’s defenders and those dedicated to the Shining Crusade fell to the minions of Tar-Baphon. Seen as an unexpected side effect of the Whispering Tyrant’s necromantic surge, some knighthaunts rose to continue battling the undead that plagued their lands, but many, overwhelmed by necromantic energies and the violent circumstances of their deaths, attack the living.
Zombie Abyssal: While the closing of the Worldwound was a cause for celebration across Golarion, the scars it left behind remain a potent threat throughout the region. Abyssal energy taints the surrounding landscape and creatures, twisting and corrupting them, and these foul energies seep even into the bones of the dead.
Those who suffer particularly cruel deaths at the hands of demons sometimes find one last cruelty in store as the latent energy from the sealed Worldwound ensnares their soul within their decaying flesh. This has led to the rise of a new form of undead; corpses animated by the trapped soul’s unrelenting anguish, amplified by the energies from the Abyss.
Tainted Rot disease.
Knighthaunt, Unexpected Necromantic Oddity, Ghostly Incarnation, Lost Soul: ?
Zombie Abyssal, New Form of Undead, Corpse Animated by the Trapped Soul's Unrelenting Anguish Amplified by the Energies From the Abyss: ?
Undead, Undead Creature, The Dead: ?
Evil Undead: ?
Powerful Undead: ?
Incorporeal Undead: ?
Corporeal Undead: ?
Undead Variant Flensclaw: Legends also speak of an undead variant composed of human zombie arms.
Undead Monstrosity: There are even rumors that the Whispering Way is trying to develop other varieties of Whispering Weed, including a variant capable of raising its victims as undead monstrosities, or gargantuan examples able to split and regenerate at a much faster rate.
Undead Horror: ?
Mindless Undead: ?
Undead Guardian: ?
Azara Trentol, Banshee, Most Trusted General: ?
Vir-Abil, Devourer, Most Trusted General, General, Cruel Undead: ?
Ghost: ?
Ghost, Undead Monstrosity: ?
Ghoul: Ghoul Fever disease.
Brandt, Ghoul: ?
Graveknight: ?
Durzo Kalt, Graveknight, Most Trusted General, General: ?
Tar-Baphon, The Whispering Tyrant, Most Powerful Lich, Lich, Wizard-King, Unique Lich, Exceptional Lich, Ancient Lich: One particularly dire theory supposes that the Negative Energy Plane itself comprises the Whispering Tyrant’s phylactery, meaning that ending his existence would fundamentally alter the planes.
Tar-Baphon’s story is deeply entwined with that of Aroden, who slew the necromancer 3000 years ago only to enable the Whispering Tyrant’s rise millennia afterwards, transforming him into a unique lich of unrivaled power. Some speculate that the Tyrant’s phylactery is somehow tied to the Last Azlanti, resulting in further musing that Tar-Baphon might know something of Aroden’s death. For these theorists, the diamond sword Aroden used to slay Tar-Baphon is the most popular candidate for the Tyrant’s phylactery, although some consider numerous other relics and shrines.
The concept of familial lichdom is not unknown on Golarion, with many necromancers utilizing the bodies of relatives in their pursuit of immortality. Tar-Baphon had no shortage of children, and likely has living descendants all across Golarion. One of them could be hiding the phylactery or may even be the phylactery.
Tar-Baphon’s unique approach to lichdom may have enabled him to forgo the construction of a phylactery entirely, making his rejuvenation instead contingent upon some unknown factor on Golarion. He may continue to rise as worshippers of Aroden still live, or so long as his victims are grieved on Remembrance Moon. Given the sheer variety of undead across Golarion, the number of potential methods of rejuvenation are unfathomable.
Lich: The concept of familial lichdom is not unknown on Golarion, with many necromancers utilizing the bodies of relatives in their pursuit of immortality.
Socorro, Lich: ?
Arazni, The Harlot Queen, Lich: ?
Zutha, Lich: ?
Phantom: ?
Karamorros, Ravener Dragon: ?
Revenant: ?
Revenant, Undead Monstrosity: ?
Skeletal Minion: ?
Skeleton: ?
Skeleton, Mindless Undead: ?
Spirit of the Dead: ?
Restless Spirit: ?
Szakilia, Vampire Matron, Leader: ?
Vampire: ?
Leben, Powerful Wight: ?
Wight: ?
Human Zombie: ?
Zombie, Mindless Undead: ?

Ghoul Fever (disease) Saving Throw Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead and rises as a ghoul the next midnight.

Tainted Rot (disease, necromancy); An infected creature cannot heal damage it takes from tainted rot until it has been cured of the disease. Saving Throw DC 21 Fortitude; Stage 1 carrier (1 day); Stage 2 1d6 negative damage and enfeebled 1 (1 day); Stage 3 1d6 negative damage and enfeebled 2 (1 day); Stage 4 1d6 negative damage and enfeebled 3 (1 day); Stage 5 dead, rising as an abyssal zombie immediately.
 
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Voadam

Legend
Starfinder Alien Archive
Starfinder
Marooned One: There is a special psychological pain in watching your last chance of survival slip out of sight. Those who are left behind to die in the cold of space—whether on a deserted asteroid or a derelict ship—sometimes arise as a special type of undead called a marooned one. Whether they died of asphyxiation, dehydration, or starvation, unfortunate souls that arise as marooned ones have a desiccated look, with taut skin stretched across their bones.
While they have nearly as much intelligence as they did in life, their original personalities erode quickly under the corrosive power of the malicious energies reanimating them, and they use their cognition and what remains of their memories in service of a single purpose: causing other living creatures to suffer the same fate as they did.
The only time one of these undead feels something close to pleasure is when it forces or tricks a group of intruders in its territory into leaving one of their own behind. The marooned one avoids killing this castaway if possible, instead attempting to bond with the victim over their shared fate, increasing the chance that the intruder rises as a marooned one when it dies. This bonding can seem strangely caring; as soon as its victim’s fate is sealed, a marooned one gives every appearance of sympathizing with its prey, even giving advice on how to continue to survive in their current environment as long as possible. This emotion is hollow, however, for a marooned one can never be convinced to allow a victim to escape, and what personality the undead manages to manifest during these conversations inevitably fades again with the victim’s death and rebirth as a fellow undead.
Marooned ones are most often found in the hulks of dead starships and other places where spacefarers have been left to die slowly, adrift in the black due to mechanical failure or malicious pirates. Yet marooned ones can also arise in perfectly habitable but dangerously isolated regions: colonists and explorers stranded on new worlds, soldiers abandoned by allies on a battlefield—anyone who dies after being left behind can potentially turn into a marooned one.
When trespassers invade a marooned one’s territory, the marooned one often uses its superior knowledge of the layout of the locale to bypass the intruders and get aboard their starship. Once inside, the undead gains control of the vessel by killing any crew still onboard and either flies the starship out of reach or permanently disables it, leaving those stranded to gradually die in their new hostile environs and potentially become marooned ones themselves.
Marooned One Template Graft: This poor soul was abandoned and left to die on a deserted asteroid, derelict ship, or other remote location.
Necrovite: Long ago, when the native humanoids of Eox—called elebrians—destroyed two neighboring planets, the backlash devastated their own world as well, forcing them to turn to necromancy to survive. The most powerful spellcasters among these survivors combined their advanced technology with the ancient magical traditions of lichdom to achieve immortality in the form of eternal undeath. These were the first necrovites, and along with their colleagues who sought refuge in other forms of undeath, they took control of their ravaged planet to become the first bone sages, Eox’s notoriously aloof heads of state.
Becoming a necrovite is a long and arduous process, but the crux of the ritual involves extracting the spellcaster’s consciousness and soul and imprisoning them in a technomagical relic called an electroencephalon. The spellcaster dies but becomes undead, and as long as her electroencephalon remains intact she can continue her existence without fear of the passage of time.
In addition to constructing an electroencephalon to house her soul, a prospective necrovite must also research and learn the proper ritual to transfer her life force into the receptacle and prepare her body for the transformation into undeath. This ritual is unique to each body and soul—what works for one necrovite will not work for another—and likely has deleterious effects. The exact methods for each spellcaster’s transformation into a necrovite are left to the GM’s discretion, but the process should involve expenditures of hundreds of thousands of credits, multiple dangerous quests, and many difficult skill checks over the course of months, years, or decades.
An integral step in becoming a necrovite is the creation of the electroencephalon in which the aspirant stores her consciousness and soul.
Each necrovite must craft her own unique electroencephalon, which is a hybrid item with a level equal to the character’s caster level at the time of creation. The character must be a spellcaster and have a caster level of 7th or higher. Creating an electroencephalon otherwise follows the normal rules for crafting equipment. The cost to create an electroencephalon varies between individual creators and should be determined by the GM, but it is roughly equivalent to the price of a small arm with an item level equal to the creator’s caster level.
Necrovite Template Graft: A spellcaster with this template graft has used a terrifying combination of magic and technology to transform itself into an undead abomination.
Nihili: More so than any harsh desert or freezing tundra, the airless void of space is an unforgiving killer. Most life-forms can survive for about 90 seconds in a vacuum before dying, though rapid depressurization can cause unconsciousness in as little as 15 seconds. When an unprotected body is introduced to a vacuum, the gases inside it begin to expand due to the difference in pressure. While this causes discomfort, especially in the abdominal area due to the expansion of intestinal gases, the real danger comes from any oxygen still in the lungs. If that gas can’t escape (say, because the person is trying to hold his breath), the delicate pulmonary tissue can become severely damaged. Those who survive such an event can be left with permanent injuries, such as blindness, a collapsed lung, or worse. Those who do not survive spend their last few moments in terrible pain and mind-numbing terror, and sometimes such suffering prevents souls from passing on to the afterlife. These unfortunate creatures rise again as undead monstrosities known as nihilis.
Some scholars posit that nihilis are the embodiment of outer space’s cruelest aspects and exist only to punish those who sully its vacuum. While most scoff at the idea of ascribing a will to something so vast and pervasive as space, there is no denying that nihilis exist and are vicious killers.
Most nihilis occur naturally, but they can be created by powerful spellcasters using the animate dead spell. Animating a nihili in this way requires crushed rock from a planetoid with no atmosphere as part of casting the spell. Nihilis created by Eoxian necromancers are sometimes assigned to ships of the Corpse Fleet as engineers, as they can walk along the outside of the vessels with little difficulty in order to make repairs.
Rumors speak of a cult of nihilis in the fringes of the Vast who have discovered a small tear in reality that opens up onto the Negative Energy Plane. Calling it a “dark star,” these nihilis eject corpses (usually of victims they have killed) into the surrounding vacuum as sacrifices; some of these bodies are animated as nihilis who immediately attain honored positions in the cult, as they preach of sinister whispers from beyond the portal that encourage this gruesome form of reproduction.
Nihili Captain: Nihilis created by Eoxian necromancers are sometimes assigned to ships of the Corpse Fleet as engineers, as they can walk along the outside of the vessels with little difficulty in order to make repairs. An ambitious nihili who proves its worth might eventually become the captain of its own Corpse Fleet ship.
Nihili Template Graft: Any breathing creature can die in the pitiless vacuum of space, whether because of a hull breach, being forced out of an airlock, or having its space suit run out of power while on an airless asteroid.
Undead Minion: Undead minions can be formed from the corpses of any type of creature, though most of those appearing in folklore from across the galaxy are animated versions of whatever culture is telling the tale. Humanoids tell of ambulatory corpses rising from their ritual burial grounds, while aberrations, dragons, and magical beasts have their own legends of mindless dead of their own species returning to plague the living.
Undead Minion Skeletal Undead: Both occult zombies and skeletal undead are animated by magical or supernatural forces and created either in dark necromantic rituals (including the create undead spell) or by strange and mysterious reactions between the Material and Negative Energy Planes.
Undead Minion Occult Zombie: Both occult zombies and skeletal undead are animated by magical or supernatural forces and created either in dark necromantic rituals (including the create undead spell) or by strange and mysterious reactions between the Material and Negative Energy Planes.
Undead Minion Cybernetic Zombie: Cybernetic zombies, on the other hand, arise as the result of technological implants that continue to function after their hosts have died, causing the body to act in a sad, shambling imitation of real life.
Cybernetic Zombie Template Graft: This mindless undead is animated not through magic or supernatural phenomena but by cybernetic implants in its body, which continue to function after its mind and flesh have died.
Occult Zombie Template Graft: This mindless undead has been animated via a necromantic or supernatural phenomena, and it is often created or controlled by a powerful spellcaster or a greater undead creature.
Skeletal Undead Template Graft: Faster than other mindless undead, a skeletal undead is animated by necromantic or supernatural phenomena, and it is often found wearing armor or wielding weapons it was trained to use in life.
Elebrian Necrovite: ?
Necrovite, Greater Undead: ?
Necrovite Template Graft, Undead Abomination: ?
Nihili, Undead Monstrosity, Embodiment of Outer Space's Cruelest Aspects, Vicious Killer: ?
Nihili, Engineer: ?
Ambitious Nihili: ?
Nihili Captain, Ambitious Nihili: ?
Undead Minion, Mindless Minion, Force to be Reckoned With, Scourge to the Living, Mindless Undead, Ambulatory Corpse, Mindless Dead: ?
Undead Minion, Servant: ?
Undead Minion, Mindless Threat: ?
Cybernetic Zombie Template Graft, Mindless Undead: ?
Occult Zombie Template Graft, Mindless Undead: ?
Skeletal Undead Template Graft, Mindless Undead: ?
Undead: Undead are once-living creatures animated by magic or advanced technological forces.
Ellicoths can survive just as easily on the necromantic energies that animate undead as on the soul energy of living creatures, and most of their diet consists of ghosts, zombies, and other spontaneously generated undead in Eox’s wastelands.
In the Pact Worlds, most undead hail from the dead world of Eox and were created by the bone sages, though zombies and skeletal creatures are also found among the wreckage of ancient battlefields on Akiton and the enigmatic, alien structures on Aucturn.
Those cultists of Urgathoa who see undeath as the pinnacle of being surround themselves with undead minions, both to use their abilities to terrorize innocent folk and to study their physiology in order to become undead themselves.
Spontaneously Generated Undead: ?
Undead Soldier: ?
Unintelligent Undead: ?
Greater Undead, Greater Undead Creature: ?
Mindless Undead: ?
Ghost, Spontaneously Generated Undead: ?
Lich: ?
Skeletal Creature: ?
Skeleton: ?
Vampire, Greater Undead: ?
Zombie, Mindless Zombie: ?
Zombie, Spontaneously Generated Undead: ?
 

Voadam

Legend
Starfinder Alien Archive 2
Starfinder
Void Zombie: Akatas reproduce by implanting their parasitic larval offspring in humanoid hosts. These microscopic larvae cause an infection called void death, which functions as a disease. Those who perish from void death become void zombies.
After a humanoid host dies from void death, the strongest of the akata larvae infesting the corpse worms its way to the host’s brain and undergoes a swift initial gestation within 2d4 hours. This accelerated growth causes the feeler-covered head of the oversized, tadpole-shaped parasite to latch onto the base of its victim’s brain and reenergize the dying organ, taking control and turning the host into a void zombie.
Void Death disease.
Void Zombie Template Graft: A humanoid that dies from void death contracted from the void bite of an akata becomes a mindless undead host for the akata’s larval offspring.
Bone Trooper, Skeletal Champion, Undead Bone Trooper: Using magic rituals, technomantic experiments, or both, powerful spellcasters can animate the bones of the dead. Although many of these undead are mindless and easily controlled, others retain their intellects, memories, and personalities, and thus they are able to continue a semblance of their former lives. Called skeletal champions in previous ages, these undead are now more commonly known as bone troopers because of their frequent association with the Corpse Fleet, a renegade starship navy of undead.
A member of almost any sapient species that has a skeleton can become a bone trooper.
Bone Trooper Technomancer, Bone Trooper Elebrian Technomancer: ?
Bone Trooper Captain, Bone Trooper Elebrian Soldier: ?
Bone Trooper Template Graft: The animated skeleton of a dead creature, a bone trooper retains the Intelligence score, skills, and abilities the dead creature had when alive, making the bone trooper a far more formidable combatant than typical mindless undead are.
Corpsefolk, Zombie Master: Bodies of the dead can, if in good enough condition, be magically made into corpsefolk: free-willed and intelligent undead who remember much of their past lives. For lone necromancers, this magic is possible only if the corpse is of the recently deceased or has been preserved shortly after death. However, the bone sages of Eox have learned to magically repair even badly damaged corpses and those decayed beyond what was usable for lesser necromancers.
Corpsefolk Operative: ?
Corpsefolk Marine, Corpsefolk Soldier: ?
Corpsefolk Template Graft: The animated corpse of a dead creature, a corpsefolk keeps the abilities, intelligence, and skills it had when it was alive.
Emotivore: Emotivores are undead that come into being when someone dies in the throes of intense feelings, especially among a large group of people experiencing similar emotions.
Emotivore Mastermind, Emotivore Mystic: ?
Emotivore Template Graft: ?
Ghost: In most cases, when a creature dies, its soul is severed from its physical body and sent on to its fate in the afterlife. However, sometimes souls are bound to the physical world by powerful emotion and cannot move on. While ghosts bound by positive emotions do exist, in most cases horrendous injustice creates ghosts.
Ghost Mystic: ?
Ghost Template Graft: ?
Ghoul: A creature that dies of ghoul fever rises as a ghoul within 24 hours.
Ghouls spread—sometimes purposefully—a virulent disease known as ghoul fever through their saliva. As creatures that die of ghoul fever often rise as ghouls themselves, a population explosion can easily result.
Ghoul Shock Trooper, Ghoul Soldier: ?
Ghoul Template Graft: ?
Ghast: ?
Lacedon: Ghouls that lurk underwater and in coastal areas are called lacedons.
Void Zombie, Walking Rotting Corpse: ?
Void Zombie Template Graft, Mindless Undead Host: ?
Bone Trooper, Fleshless Skeleton With a Cold Cunning Light Burning in its Eye Sockets: ?Bone Trooper Template Graft, Animated Skeleton of a Dead Creature, Far More Formiddable Combatant: ?
Elebrian Bone Trooper: When the dead planet Eox suffered the cataclysm that nearly destroyed the world, its inhabitants looked to necromancy for their salvation. The most powerful elebrians became bone sages, but a significant proportion of Eox’s populace that managed to survive did so as bone troopers.
Corpsefolk, Free-Willed Intelligent Undead, Walking Corpse, Self-Aware Undead Creature: ?
Corpsefolk, Indentured Servant: ?
Corpsefolk, Normal Citizen: ?
Corpsefolk, Soldier: ?
Corpsefolk, Second-Class Undead: ?
Corpsefolk, Peasant: ?
Corpsefolk, Wage Slave: ?
Corpsefolk, Ragged Undead: ?
Corpsefolk, Manager: ?
Corpsefolk, Technician: ?
Corpsefolk, Worker: ?
Corpsefolk Template Graft, Animated Corpse of a Dead Creature: ?
Corpsefolk Template Graft, Cunning Dangerous Foe: ?
Ghost, Spirit: ?
Ghost Bound by Positive Emotions: ?
Ghost, Hateful Mockery: ?
Ghoul, Good Worker: ?
Ghoul, Excellent Researcher: ?
Ghoul, Excellent Scholar: ?
Ghoul, Excellent Soldier: ?
Ghoul, Excellent Laborer: ?
Ambitious Ghoul: ?
Ghoul Shock Trooper, Ambitious Ghoul: ?
Ambitious Ghoul, Mechanic: ?
Ambitious Ghoul, Technomancer: ?
Ghoul Envoy: ?
Powerful Ghoul: ?
Lacedon, Ghoul That Lurks Underwater: ?
Lacedon, Ghoul That Lurks in Coastal Areas: ?
Ghast, Powerful Ghoul: ?
Powerful Lacedon: ?
Unique Ghoul: ?
Bone Sage: When the dead planet Eox suffered the cataclysm that nearly destroyed the world, its inhabitants looked to necromancy for their salvation. The most powerful elebrians became bone sages, but a significant proportion of Eox’s populace that managed to survive did so as bone troopers.
Undead, Undead Creature: ?
Evil Undead: ?
Typical Mindless Undead: ?
Self-Aware Undead: ?
Undead That Must Consume Materials from the Living: ?
Undead That Hate the Living and Wish to Destroy Them: ?
Mindless Undead: ?
Undead With Low Radiation Aura: Undead creatures created by a pluprex are radioactive, emitting low radiation in a 20-foot radius.
Undead With Medium Radiation Aura: Undead creatures created by a pluprex are radioactive, emitting low radiation in a 20-foot radius. Once per day as a standard action, a pluprex can touch an undead creature it has created to enhance that creature’s radioactive aura, permanently increasing that creature’s radioactivity to medium. A pluprex cannot enhance radiation in this way to a higher level. Alternatively, the pluprex can give any undead creature a medium radioactive aura by touching it, but such auras last for only 24 hours before fading.
Unwary Undead: ?
Undead Created When a Starship is Destroyed: ?
Undead Created With Animate Dead: ?
Vampire: ?
Zombie: ?

VOID DEATH
Type disease (injury); Save Fortitude DC 10
Track physical; Frequency 1/day
Effect No latent/carrier state; an infected creature that dies rises as a void zombie 2d4 hours later.
Cure 2 consecutive saves
 
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Voadam

Legend
Starfinder Alien Archive 3
Starfinder
Driftdead: When an intelligent creature dies in anguish while in the Drift, its tormented spirit forms a new body from that plane’s energies, becoming an undead creature called a driftdead.
When a mortal creature dies within the Drift while consumed with a strong negative emotion, it might become a driftdead, a restless undead spirit bound to that plane, unable to escape the confines of the Drift and reach its final judgment.
A driftdead leaves its mortal remains behind and forms a new undead body out of the mingled planar energies of the Drift—just as the Drift contains material snatched from countless planes. This body, however, is inextricably linked to the Drift.
Though humanoid driftdead are the most common driftdead, Drift travelers sometimes report encounters with undead entities created by the death of non-humanoid beings—indeed, driftdead can spawn from any sapient species.
Driftdead Amalgam: Occasionally, multiple driftdead gather near Drift beacons or other entry points to the Material Plane that radiate life energy. On rare occasions, these lost souls fuse together into terrifying amalgams that are far more dangerous and powerful than a solitary driftdead. Sutured together by a combination of the planar energies of the Drift and its constituents’ powerful emotions, driftdead amalgams are far more likely to make their way into the Material Plane in search of living creatures.
Tzitzimitl: Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy. Some say the lightless gulfs between the stars—the ultimate nothingness on the Material Plane—birthed tzitzimitls. Others claim tzitzimitls are the avatars of a death god they themselves murdered.
Other legends abound. One is that these undead behemoths were titans who were banished from their home plane and thrust into the void on the Material Plane. Another claims that tzitzimitls come from a massive planet orbiting a binary star deep in the Vast, where a dying race created them to enact revenge on an ancient enemy. That these skeletal undead tower over most humanoids has led to the belief that giants must have populated this lost world. A variation on this tale of a planet of giants speculates that tzitzimitls are what remained when the titans there cast off the evil within themselves and became immortal, luminous beings. A similar, if less grandiose, story posits tzitzimitls are the improperly buried dead of this theoretical species of titans.
Varculak, Soul Wight: Varculaks, also known as soul wights, are undead that occur when a humanoid dies with an intense desire to continue living. The longing turns to anger as life slips away, but the varculak’s will is strong enough that the soul doesn’t pass on into the River of Souls for Pharasma’s judgment. Instead, a portion of the mortal essence passes away, leaving behind a soul with little memory of who it once was, and locked inside a half-living body. What remains is grim determination and rage. Among occult scholars, this state is known as “the Curse of Varcul.” The legendary first varculak, once a human named Varcul, supposedly existed thousands of years before the Gap. Some say he still does, and varculaks make a deal with him to continue living—a bargain they don’t remember.
A varculak looks much as they did in life, except limbs and sensory organs outside the human norm wither away and turn to dust. Lashuntas, for example, lose their antennae, while kasathas lose their extra arms and strix lose their wings. (Some speculate this effect is related to the fabled Varcul and his erstwhile humanity, or he requires his “offspring” to make these sacrifices.)
Varculak Marauder: ?
Varculak Noble: ?
Vorthuul, Singularity Wraith, Undead Vorthuul: Vorthuuls are created when a living creature perishes inside a black hole.
While it is unknown exactly what happens to any starfarer unfortunate enough to be pulled into a black hole, most scientists are certain that nothing can survive the multitude of gravitational forces that batter anything that passes the event horizon. However, reports of strange undead creatures appearing on starships and space stations near these deadly cosmic phenomena have led kasatha mystics aboard the Idari to conjecture that the terrible agony undergone by those consumed by a black hole sometimes allows their spirits to escape the phenomenon and continue on to wreak havoc among the living. The kasathas call such entities vorthuuls, though they are sometimes referred to as singularity wraiths by others. A vorthuul is a strange apparition that appears to be composed of two intertwined forms: one a squat, obsidian skeleton that emanates calm, the other the phantom visage of a creature eternally screaming in unbearable pain as it is stretched to impossible lengths. Neither of these forms ever separates from the other, though one spirit always seems to have dominance at any given moment, pulling along the other with its whims.
Kasatha sages suggest that these two entangled spirits were once a single living creature that suffered the extreme misfortune of being pulled inexorably into the mouth of a black hole. In this moment, where time and reality get twisted, the black hole creates two versions of the same creature: one that is tortuously extended vertically while being compressed horizontally, and the other that is crushed into infinite density as it is drawn into the singularity. Both versions of the original creature are horribly killed, of course, and their spirits are linked to one another through quantum entanglement.
While no one knows precisely how these two versions of the same creature’s spirit combine to form an undead vorthuul, those who travel the void know the true dangers these creatures present.
Some solarians believe that many vorthuuls were once members of the same tradition who became disproportionately attuned with graviton forces. Their connection with the cosmic forces of gravity and light became imbalanced, contributing to their rebirth as vorthuuls, and they now seek out living solarians to completely destroy them.
Driftdead, Restless Undead Spirit Bound to the Drift, Solitary Undead, Lost Soul: ?
Humanoid Driftdead: ?
Driftdead Amalgam, Terrifying Amalgam, Howling Horror: ?
Tzitzimitl, Enigmatic Undead Being, Undead Behemoth, Skeletal Undead, Malignant Creature, Undead Titan: ?
Tzitzimitl, Avatar of a Death God: ?
Tzitzimitl, Manifestation of the Truism That as Long as Life has Been a Concept Death has Followed: ?
Entomed Tzitzimitl: ?
Awakened Tzitzimitl: ?
Active Tzitzimitl: ?
Varcul, Legendary First Varculak: ?
Varculak, Creature of Deep Passion: ?
Vorthuul, Strange Apparition That Appears to be Composed of Two Intertwined Forms: One a Squat Obsidian Skeleton That Emanates Calm the Other the Phantom Visage of a Creature Eternally Screaming in Unbearable Pain as it is Stretched to Impossible Lengths, Horrifying Sight: ?
Vorthuul, Avatar of the God of Infinite Destruction: ?
Undead, Undead Creature, Undead Entity: Tzitzimitls who accept devotion raise fallen servants as undead, which are far more suitable for operations in the vacuum of space.
Evil Intelligent Undead: ?
Strange Undead Creature: ?
Life-Hungry Undead Creature: ?
Ghost, Incorporeal Danger: ?
Ghoul: ?
Bone Sage: ?
Bone Trooper: ?
Borai: ?
Corpsefolk: ?
Necrovite: ?
 
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