Undead Origins

ElectricDragon

Explorer
I looked but I didn't see it. With such a list it is possible I missed it, but here it is anyway:
Tome of Terrors, Nitehawk Interactive
Outcastia Campaign System Book II, Player's Guidebook (for spells and even a prestige class), also Nitehawk Interactive
 

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Voadam

Legend
Super Powered Bestiary Aboleth to Cyclops

Super Powered Bestiary Aboleth to Cyclops
(Incorporated into Super Powered Bestiary)
Mutants & Masterminds 3e
Allip: Allips are terrifying undead creatures that come into existence when a living creature dies while suffering a terrible form of insanity.
Bodak: This foul creature is the result of a humanoid being utterly destroyed by necromantic energy. The surge of negative energy combined with the pain and anguish of the victim sometimes reform into a fearsome undead monstrosity.
Anyone who locks eyes with a bodak will die instantly and himself return as a bodak within one day.
Anyone slain by a bodak’s Death Gaze is doomed to return as a bodak themselves. Normally this does not require game mechanics, as it is not a fate that should befall any Player Character; only NPCs should suffer from such a horrifying end. However, should a GM want to simulate this ability, they may use the following Power:
Create Spawn: Burst Area Affliction 5 (Dazed / Compelled / Transformed [corpse into bodak]; Resisted by Fortitude; Affects Objects [corpses only], Linked to Death Gaze, Reaction [when living being is slain by Death Gaze]) – 25 points
 
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Voadam

Legend
Super Powered Bestiary Eagle to Invisible Stalker

Super Powered Bestiary Eagle to Invisible Stalker
Mutants & Masterminds 3e
Ghost: Ghosts are the undead spirits that cannot pass on into the afterlife. Their malevolence keeps them attached to the mortal world until some deed is done.
Ghost Banshee: A banshee is the ghost of an evil fey creature.
Ghoul: The bite of a ghoul inflicts a terrible disease. Any who die from the illness arises as a ghoul soon afterward.
Diseased Bite: Strength-Based Damage 1; Linked to Weaken Abilities 2 (Resisted by Fortitude; Broad, Limited to Stamina and Agility, Limited to one check per day, Progressive, Simultaneous); Linked Affliction 2 (Fatigued / Exhausted / Transformed [corpse slain by ghoul bite into ghoul]; Resisted by Fortitude; Affects Objects Only, Progressive) – 13 points
Ghast: ?
Lacedon: ?
 
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Voadam

Legend
Super Powered Bestiary Kraken to Rust Monster

Super Powered Bestiary Kraken to Rust Monster
Mutants & Masterminds 3e
Lich: Liches are spellcasters that use their magical ability to extend their existence after they should have naturally died. This results in a powerful necromantic transformation that turns the once-living mage into a monstrous undead creature.
To become a lich, the spellcaster must place a portion of their life force into a specially-prepared object – a phylactery.
The Broken King: ?
Mohrg: Mohrgs are undead that are the risen forms of mass-murderers that died before they could atone for their crimes.
Zombie: Those slain by a Mohrg arise soon afterwards as a zombie.
Mohrg's zombie plague power.
Zombie Plague: Transform Humanoid Corpse into Zombie 8 (Affects Objects Only, Continuous, Limited to those slain by the mohrg, Uncontrolled) – 8 points
Mummy: The creation of a mummy is a long and gruesome process, involving separating the internal organs of the prepared body. The body is then wrapped in expensive linens and anointed with sacred oils. When the tomb is finally sealed, the mummy awakens in an undead state.
 
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Voadam

Legend
Super Powered Bestiary Sahuagin to Zombie

Super Powered Bestiary Sahuagin to Zombie
Mutants & Masterminds 3e
Shadow: Any living creature slain by a shadow rises as a shadow soon afterwards.
Skeleton: Skeletons are the animated bones of once-living creatures. Their forms are kept together and ambulatory by means of necromantic energy – often a spell or some other outside magical source.
Vampire: ?
Fast Vampire: ?
Flying Vampire: ?
Vampire Spawn: ?
Wight: The wight is kept in its undead state through sheer willpower driven by violence and hatred. The decaying soul of the creature remains within its body, seeking to sustain its existence by feeding off the life force of living creatures. Those slain by a wight will soon afterwards arise as a wight themselves.
Wraith: This monstrosity feeds on the life force of living creatures, draining their very souls and transforming those slain by its touch into other hate-filled wraiths.
Zombie: A zombie is a mindless animated corpse that continues to move through necromantic energy. Most zombies are animated constructs created by a necromancer to serve as basic guards or soldiers.
Plague Zombie: These creatures, like normal zombies, travel in large packs and seek to eat the flesh of living creatures. Worse yet, their bite transfers a deadly necromantic infection that transforms anyone affected into a plague zombie when they die.
Plague Zombie's necromantic infection power.

Necromantic Infection: Affliction 5 (Fatigued / Exhausted / Transformed [into plague zombie]; Resisted by Fortitude; Grab-Based, Incurable, Limited to one check per day, Progressive) – 6 points
 
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Voadam

Legend
Vicious Villains II Mystical Monsters

Vicious Villains II Mystical Monsters
Mutants & Masterminds 3e
Count Erich Grey: ?
Ghost Serpent: The assasin known throughout the criminal underworld as the Ghost Serpent was once a humble Palestinian housewife. Her home was hit by a stray rocket during one of the many border skirmishes in her homeland. She died covered in the blood of her two children. Her rage was so strong that her spirit remained behind, making her a ghost.
 
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Voadam

Legend
The Book of Magic

The Book of Magic
Mutants & Masterminds 2e
Denizen of the Dead: ?
The Hungry Dead: ?
Shade: ?
Malador the Mystic: Malador is no longer a living being, having become more of an undead creature sustained by his powerful magic.
 
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Voadam

Legend
Wild Cards

Wild Cards
Mutants & Masterminds 2e
Crypt Keeper: He drifts through the 1980s, getting in trouble for more small-time stuff, but in 1987 kills a clerk in a liquor store robbery gone wrong. He snaps and takes a deer rifle and a .45 magnum to the top of a tower at the University of Texas in Austin, and spends an afternoon sniping at passers-by. He kills 26—27 if you count himself, as to avoid capture he blows away the side of his head and half his face with the pistol. But his career is only beginning.
Puckett wakes up in the potters’ field where he was buried, which had also been used as a toxic waste dump, and he realizes the Lord has given him a second chance to do right with his life.
 
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