Super Powered Bestiary Sahuagin to Zombie
Super Powered Bestiary Sahuagin to Zombie
Mutants & Masterminds 3e
Shadow: Any living creature slain by a shadow rises as a shadow soon afterwards.
Skeleton: Skeletons are the animated bones of once-living creatures. Their forms are kept together and ambulatory by means of necromantic energy – often a spell or some other outside magical source.
Vampire: ?
Fast Vampire: ?
Flying Vampire: ?
Vampire Spawn: ?
Wight: The wight is kept in its undead state through sheer willpower driven by violence and hatred. The decaying soul of the creature remains within its body, seeking to sustain its existence by feeding off the life force of living creatures. Those slain by a wight will soon afterwards arise as a wight themselves.
Wraith: This monstrosity feeds on the life force of living creatures, draining their very souls and transforming those slain by its touch into other hate-filled wraiths.
Zombie: A zombie is a mindless animated corpse that continues to move through necromantic energy. Most zombies are animated constructs created by a necromancer to serve as basic guards or soldiers.
Plague Zombie: These creatures, like normal zombies, travel in large packs and seek to eat the flesh of living creatures. Worse yet, their bite transfers a deadly necromantic infection that transforms anyone affected into a plague zombie when they die.
Plague Zombie's necromantic infection power.
Necromantic Infection: Affliction 5 (Fatigued / Exhausted / Transformed [into plague zombie]; Resisted by Fortitude; Grab-Based, Incurable, Limited to one check per day, Progressive) – 6 points