meltinbradley
First Post
So I've been doing a campaign for about a year now and its been going real well until The dread Necromancer became a lich. I allowed the party to play any character the books had a build for. One chose vampire spawn, one a human druid, one a human spell thief wizard, and a human dread necromancer now lich. Its still real fun but with the combination of vampire and lich and the fact that the lich can use negative energy bursts to heal the vampire, plus all the IMMUNITIES undead get it makes things very hard for me. The levels range from 12 to 15.
I know of positoxins, clerics (which unfortunately are not very high level in my world, where magic is there but rare, especially powerful magic), mace of disruption, spells(there are probably some spells out there in some books that I dont have that can be nasty)
I sometimes just throw real powerful creatures at them which are WAY to challenging for the druid and spell thief.
Enemies special abilities and attacks are all but useless to undead, immune to mind affecting spells, fatigue, fear, critical hits, etc...and there are tons of feats that undead can use to help with there weaknesses, raising saves and hp.
I realize now, that I will probably never want to let my players play undead anymore, but in the meantime anyone have any ideas? I just want to balance it out more and not throw out monsters that have high HP,AC, and do lots of damage to take out undead. I also don't want to change my world in drastics ways like making clerics super powerful because it would not make sense with my world.(What I mean by clerics being to powerful is there are only a handful of clerics out there who are over 10th level, chances are a 10th level cleric would not turn a lich or even a vampire spawn of 15th level) Thanks.
I know of positoxins, clerics (which unfortunately are not very high level in my world, where magic is there but rare, especially powerful magic), mace of disruption, spells(there are probably some spells out there in some books that I dont have that can be nasty)
I sometimes just throw real powerful creatures at them which are WAY to challenging for the druid and spell thief.
Enemies special abilities and attacks are all but useless to undead, immune to mind affecting spells, fatigue, fear, critical hits, etc...and there are tons of feats that undead can use to help with there weaknesses, raising saves and hp.
I realize now, that I will probably never want to let my players play undead anymore, but in the meantime anyone have any ideas? I just want to balance it out more and not throw out monsters that have high HP,AC, and do lots of damage to take out undead. I also don't want to change my world in drastics ways like making clerics super powerful because it would not make sense with my world.(What I mean by clerics being to powerful is there are only a handful of clerics out there who are over 10th level, chances are a 10th level cleric would not turn a lich or even a vampire spawn of 15th level) Thanks.