Constructs are immune to necromantic effects.
Well... technically, there is a method by which you can turn a Warforged into a Wight.
Step 1: Get a 1st level LG Warforged.
Step 2: Get an Unholy Chaotic Weapon
Step 3: Convince the Warforged to wield the weapon
Effect: The Warforged gains a negative level or two - as it has more negative levels than hit dice, it dies. As it was killed by negative levels, it rises the next day as a Wight.
Where is that from? Everything I've read about negative levels, wherever they're gained from, says if you die from them you'll rise as a wight. It even says so in the WOTC online glossary: negative levels. IT mentions multiple sources for the negative levels ("resulting from energy drain, spells, magic items, or magical effects") and then ends with the bit I quoted in my last post- rising as the kind of monster that killed you OR as a wight.Only negative levels from energy drain turn you into a wight.
Yep, that's what I wanted to point out as well. They're mentioned in 'Forge of War'.In one my my Eberron books, I found references to the "Woeforged". They are warforged that live in the Mournland that are "sort of undead", just as Warforged are "Sort of alive"
ENERGY DRAIN AND NEGATIVE LEVELS
Some horrible creatures, especially undead monsters, possess a fearsome supernatural ability to drain levels from those they strike in combat. The creature making an energy drain attack draws a portion of its victim’s life force from her. Most energy drain attacks require a successful melee attack roll—mere physical contact is not enough. Each successful energy drain attack bestows one or more negative levels on the opponent. A creature takes the following penalties for each negative level it has gained.
–1 on all skill checks and ability checks.
–1 on attack rolls and saving throws.
–5 hit points.
–1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level).
If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level.
Negative levels remain for 24 hours or until removed with a spell, such as restoration. After 24 hours, the afflicted creature must attempt a Fortitude save (DC 10 + 1/2 attacker’s HD + attacker’s Cha modifier). (The DC is provided in the attacker’s description.) If the saving throw succeeds, the negative level goes away with no harm to the creature. The afflicted creature makes a separate saving throw for each negative level it has gained. If the save fails, the negative level goes away, but the creature’s level is also reduced by one.
A character with negative levels at least equal to her current level, or drained below 1st level, is instantly slain. Depending on the creature that killed her, she may rise the next night as a monster of that kind. If not, she rises as a wight. A creature gains 5 temporary hit points for each negative level it bestows (though not if the negative level is caused by a spell or similar effect).
Correction:Rules Compendium is technically the definitive rules source for 3.5 and where it conflicts with other sources it takes precededence (I know not everyone agrees, but that is RAW).
Correction:
According to the Rules Compendium, the Rules Compendium dominates.
According to the Primary Source Rule at the top of the errata, the PHB, DMG, and MM dominate.
Errata Rule: Primary Sources
When you find a disagreement between two D&D® rules
sources, unless an official errata file says otherwise, the
primary source is correct. One example of a
primary/secondary source is text taking precedence over
a table entry. An individual spell description takes
precedence when the short description in the beginning
of the spells chapter disagrees.
Another example of primary vs. secondary sources
involves book and topic precedence. The Player's
Handbook, for example, gives all the rules for playing
the game, for playing PC races, and for using base class
descriptions. If you find something on one of those
topics from the DUNGEON MASTER's Guide or the
Monster Manual that disagrees with the Player's
Handbook, you should assume the Player's Handbook is
the primary source. The DUNGEON MASTER's Guide is the
primary source for topics such as magic item
descriptions, special material construction rules, and so
on. The Monster Manual is the primary source for
monster descriptions, templates, and supernatural,
extraordinary, and spell-like abilities. Note: The most
recent updates are shaded like this.