Hey folks,
I am a DM working on my first campaign, which has been running for nearly a year now. A quick word about my style - simply put, I am a details nut. My world is created from scratch and is something of a non-stereotypical, non Forgotten Realms(ish) place - no offense intended towards those of you who love Forgotten Realms, but I am just plain sick of that place.
When creating a city, I have to include plenty of (probably unnecessary) details such as when and by whom the city was founded, its geopolitical situation with surrounding cities, its racial makeup, major imports and exports ... and I do this for every city and town I create, no matter how large or small - as I said, I am just a details nut.
Anyways, I am planning on having the players venture to the Underdark shortly and I am trying to think of a way to explain the ecology of the Underdark; for example how does oxygen exist down there? There is no light, so no photosynthesis (right? I'm not a botanist, so I am just assuming this is the case) ... are there enough 'air-holes' in the world to supply the Underdark enough oxygen? My initial thoughts are that there are not, and if that is the case how do they breathe down there (an interesting thing to consider is could an inhabited Underdark exist on a world in which the surface was uninhabitable). Also, what does the food chain look like? How would towns sustain themselves food-wise - would there be fungus farms, maybe some form of herbivore 'cattle' that feeds on mushrooms and supplies towns (and carnivores) with meat ...
This may seem a bit overboard to a lot of you, but this is just how I am - I cannot develop something like this without being able to explain in detail how it would exist in the first place. I have had a difficult time finding some resources regarding this - I don't know if anything has ever been written about what I would belive to be a fairly compelx Underdark ecology. Any guidance would be appreciated!
Storn
I am a DM working on my first campaign, which has been running for nearly a year now. A quick word about my style - simply put, I am a details nut. My world is created from scratch and is something of a non-stereotypical, non Forgotten Realms(ish) place - no offense intended towards those of you who love Forgotten Realms, but I am just plain sick of that place.
When creating a city, I have to include plenty of (probably unnecessary) details such as when and by whom the city was founded, its geopolitical situation with surrounding cities, its racial makeup, major imports and exports ... and I do this for every city and town I create, no matter how large or small - as I said, I am just a details nut.
Anyways, I am planning on having the players venture to the Underdark shortly and I am trying to think of a way to explain the ecology of the Underdark; for example how does oxygen exist down there? There is no light, so no photosynthesis (right? I'm not a botanist, so I am just assuming this is the case) ... are there enough 'air-holes' in the world to supply the Underdark enough oxygen? My initial thoughts are that there are not, and if that is the case how do they breathe down there (an interesting thing to consider is could an inhabited Underdark exist on a world in which the surface was uninhabitable). Also, what does the food chain look like? How would towns sustain themselves food-wise - would there be fungus farms, maybe some form of herbivore 'cattle' that feeds on mushrooms and supplies towns (and carnivores) with meat ...
This may seem a bit overboard to a lot of you, but this is just how I am - I cannot develop something like this without being able to explain in detail how it would exist in the first place. I have had a difficult time finding some resources regarding this - I don't know if anything has ever been written about what I would belive to be a fairly compelx Underdark ecology. Any guidance would be appreciated!
Storn