Quickleaf
Legend
I just finished reading the skill challenges thread over here http://www.enworld.org/showthread.php?t=223754, and it's left me with some questions. Perhaps those who've playtested skill challenges could help me out?
1. How do you decide what merits a skill challenge? Is it a milestone challenge where there are several possible outcomes/solutions which affect the story based on what the PCs do?
2. Are traps, hazards, and puzzles subsumed by the skill challenge mechanic?
3. Is there an agreed upon format for skill challenges? For example, I've derived this one from examples on these forums...
Thanks for your help.
1. How do you decide what merits a skill challenge? Is it a milestone challenge where there are several possible outcomes/solutions which affect the story based on what the PCs do?
2. Are traps, hazards, and puzzles subsumed by the skill challenge mechanic?
3. Is there an agreed upon format for skill challenges? For example, I've derived this one from examples on these forums...
Skill Challenge [DC:successes/failures] XP
Description of the challenge.
Suggestions: Arcana... Bluff... Religion...
Development: At 1 failure... At 2 failures...
Victory: What happens when/if you succeed, possibly divided into Moderate Victory (X or less failures), and Strong Victory (Y or less failures).
Thanks for your help.