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Balance.
You really can't give a Player Character a PC-level-equivalent power companion with no restrictions on actions for very long. D&D combats are won and lost on the number of powerful actions made on each side. Soemthing has to give.
You have to give up something.
- Power. As in the conjure animals and conjure woodland beings spells. You keep all your actions and get to use them often but the actual beasts are weak.
Skirmisher's Stealth. This is another ranged-only power. Being able to dash in and out of cover and make a melee attack seems super situational. Plus it provokes opportunity attacks.
Except... they're not weak in the aggregate, and aggregate is what the spell gives you. Conjure Animals is extremely strong. Have you seen what a dozen flying snakes (Conjure Animals V = 16 animals) can do as they fly by? Blindsight and a +6 attack for 3d4+1 damage with flyby. Even the basic 3rd level spell will murderize giants. Sure, a single hit will kill a snake (although Flyby + decent AC + blindsight + darkness can make them quite hard to hit), but meanwhile the spellcaster and his buddies are killing you.
If anyone in my game ever wants to play a beastmaster ranger, I plan to just tell him that there is no restriction on the beast's actions, but he gets the proficiency bonus to attack/damage/AC/saves if and only if the ranger PC is spending his action directing the beast per the PHB. At any other time, it just has regular stats for the kind of beast it is, plus inflated HP. That is somewhat stronger than the PHB ranger but won't cause any balance problems, because the Hunter ranger already gets Conjure Animals and three or more attacks per round (counting Horde Breaker and sometimes Volley). The main benefit is that it prevents the beast from standing around idiotically at inappropriate times.
So the defining ability is that they can summon spirits? That might make for an interesting class, but it sure as hell is not a ranger.
Skirmisher's Stealth actually prevents opportunity attacks, since you can make opportunity attacks only against a creature you can see. (Darkness prevents opportunity attacks as well.)
This. Rangers almost certainly respect nature. They may even love it. Ultimately, though, Rangers use nature, not the other way around.I don't get why Paladins with the Oath of the Ancients aren't natures paladins, given that they are... well... paladins. I like the ranger as someone who does their business in the wild, and masters tools of the trade accordingly. Sometimes this might be a little nature magic, but it doesnt mean they revere nature. The savage gnoll hunter who uses terrain to its advantage, throws down an entangle and brutally kills fluffy bunnies/people for food and profit is just as valid as a ranger as a druid with a bow.
Rangers are resourceful and prepared. They almost always have a backup plan. They learn supernatural abilities reminiscent of the Druids, but approach with the same mental focus as a Wizard would.