I'm getting, like, unhealthy amounts of mad, clicking on that broken link.
The arcane archer was the subclass i didn't expect, but seems also the most interesting of the bunch. Despite disliking the D&D schools of magic, i like how every arcane archer ability is connected to a specific tradition
But there's nothing else in the game that costs movement without actually being a form of movement. You have standing up from prone (which is a form of movement), and mounting (which is also a form of movement). I'm pretty sure that's intentional, in order to encourage more mobility in combat (unlike 3e, which penalized fighters rather heavily for moving because you had to give up your extra attacks).Okay, then they spend their move then. Same thing.
But it could be phrased as "on a turn where you don't move" or "when you move half you speed or less".There is no move action in 5e. During your turn you can move, and you can perform an action (and possibly a bonus action), but the move is not part of an action. It's just move.
I just don't see the advantage of giving Fighters ANOTHER set of mechanics for their new archetypes when they already have 3 different archetypes that each have separate mechanics from each other already.