I'm getting, like, unhealthy amounts of mad, clicking on that broken link.
It's two turns, if you take the bonus action at the start of the first one. Hence my earlier concern that it might be a tad overpowered (though, again, I'm not positive).
This class is coming into a game that has none of those punishments unless the players are built to perform such punishments. It's not enabling, it's just restricting the tactics monsters can employ and forcing them to play a game that they haven't been designed to compete in.
Born to the saddle seems very 'horsemanly'. Noble cavalry is basically completely flavorless, and like most of the skill granting abilities is a little bit odd: you've been a knight born in the saddle since 3rd level (?) and now you know how to handle animals. Or be diplomatic.
Well, the 3.5e knight
Well, the samurai is getting somewhere around 18 rounds of this rage per long rest, with the benefit that he can take it in 2 round chunks and gets more if you can squeeze in more short rests, plus it synergizes very well with adrenaline surge. The barbarian is getting up to 30 rounds of damage resistance per long rest taken in 10 minute chunks with substantial restrictions on how long it lasts. He's getting the advantage all day long... but granting advantage to his foes whenever he does..
I really like the arcane archer, though I agree that it should be able to use more arcane arrows between short rests as it levels up in addition to ever-ready arrow (which could also be reworded). Still, it's my favorite of the subclasses.
Fair points. I think it's a bad Idea to talk what I feel are the Two iconic parts of the 5e Barbarian, Reckless attack and rage, even in a limited form and give them to another class. It would be like giving Extra attack and Action Surge to a Barbarian subclass.
First thing I thought as I read through the Arcane Archer: this would make a really great assassin! Magic arrows that do not leave any evidence. Magically-created normal arrows that vanish after 10 minutes? The Arcane Shot ability Piercing Arrow? Just let those nobles all line up for you nice and neat. 30-foot kill line is on average 8-10 humanoids, depending on how they are lined up. The only question is whether to single class for the higher level abilities or multi-class for other deadly options.
Overall I really like the designs... except that everything is still keyed to short rests.
I've made the point elsewhere, but short rests do not work in our group. We have 6-8 players. It's extremely rare for more than 2 of the PCs to want to short rest. Either there's enough healing in which case the long rest party members shout "continue," or multiple PCs need to long rest. On more than one occasion, some of the party will short rest while the rest of the party refuses and continues the adventure. In 20 years of gaming together, this kind of disagreement has never happened before. It is by far our least favorite mechanic in 5e. I would love it if there were a viable alternate mechanic.
15th gives Rapid Strike where you trade advantage on an attack for an extra attack. Mind you there is no limit on how many times you can do it. And you can grant yourself advantage. So you extra attack (2) at 11th can move from three attacks with advantage to SIX regular attacks.
A funny case of how everyone knows what RAI most likely should be, but a strict RAW reading might imply something different.
If you read Rapid shot/strike, it only talks about advantage being lost by the attack used to trigger the bonus action attack. It says nothing about whether or not the extra attack you gain gets or doesn't get advantage from whatever is giving you advantage. Most likely this bonus attack shouldn't, but as written it can get advantage from your source of advantage (assuming it is a source that affects all of your attacks like the Samurai's ability).
Color me mind-boggled.Man, the knight player is gonna be a dice rolling fool lol. Attacks to the left of me, attacks to the right, here I am... Being able to use multiple reactions in a round (not turn) can be pretty big.
It seems as if the samurai's most important ability is front loaded. I can see level dips into Samurai and then main class as barbarian (although I wouldn't allow this for RP reasons under most circumstances) or paladin or assassin rogues (which I also probably wouldn't allow for RP reasons)
My favorite is the arcane archer. I really like the various arrows.